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Dubius

Small · Fiend · CR 2 · Neutral Evil

Armor Class
14 (natural armor)
Hit Points and Hit Dice
36 (8d6+8)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
9
-1
DEX
15
+2
CON
12
+1
INT
10
+0
WIS
9
-1
CHA
16
+3

Overview

Category Monsters
Size Small
Type Fiend
Alignment Neutral Evil
XP 450
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 9

Skills

Perception -1

Languages

Abyssal, Common, Infernal, telepathy 120'

Resistances & Immunities

Damage Immunities
poison, psychic
Damage Resistances
cold, fire, lightning
Damage Vulnerabilities
radiant

Traits

Memory of Shame

When Humanoid that can see dubius starts its turn within 30' of it dubius can force it to make DC 13 Wis save if dubius isn’t incapacitated and can see Humanoid. Fail: Humanoid frightened 1 min. Humanoid can re-save at end of each of its turns with disadvantage if dubius is within line of sight success ends effect on itself. Once saved/effect ends for it immune to dubius’s Memory of Shame next 24 hrs. Unless surprised Humanoid can avert its eyes to avoid save at start of its turn. If it does so it can’t see dubius until start of its next turn when it can avert again. If it looks at dubius in meantime must immediately save. If dubius sees itself reflected on a polished surface within 30' of it and in bright light dubius due to its unique creation is affected by its own Memory of Shame.

Reactions

Hesitation

When a creature the dubius can see attacks it dubius can force creature to roll d6 subtracting result from attack. If this causes attack to miss attacker is stunned until start of dubius's next turn.

Self-Pity

If a creature dubius can see within 30' of it regains hp dubius regains hp equal to half that amount.

About Dubius

Dubius is a small fiend with a Challenge Rating of 2. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 36 hit points (derived from 8d6+8).

Dubius has communication capabilities including Abyssal, Common, Infernal, telepathy 120'. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Dubius

1 tips available

When using Dubius in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Dubius

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Dubius?
Dubius has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Dubius?
Dubius is a Small Fiend, which affects how certain spells and abilities interact with it.
What languages does Dubius speak?
Dubius can communicate in Abyssal, Common, Infernal, telepathy 120'.

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