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Doppelixir

Tiny · Ooze · CR 1 · Unaligned

Armor Class
13
Hit Points and Hit Dice
45 (10d4+20)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
11
+0
DEX
17
+3
CON
14
+2
INT
3
-4
WIS
12
+1
CHA
7
-2

Overview

Category Monsters
Size Tiny
Type Ooze
Alignment Unaligned
XP 200
Initiative Bonus +3

Movement

Walk 20 ft (6.1 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 10 ft (3 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 11

Skills

Perception +1

Resistances & Immunities

Damage Resistances
acid, fire, necrotic, slashing
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone

Traits

Amorphous

Move through space 1ft.+ wide with o squeezing.

False Appearance

While motionless indistinguishable from the liquid it imitates.

Ooze Nature

Doesn’t require sleep.

Spider Climb

Difficult surfaces even ceilings no ability check.

Bonus Actions

Imitative Liquid

Imitates one common or uncommon potion oil or other alchemical substance until it uses this bonus action again to end it or to imitate a different liquid. If it takes no acid fire or poison on the round it is slain creature can collect its remains which can be used as the liquid it was imitating as died.

About Doppelixir

Doppelixir is a tiny ooze with a Challenge Rating of 1. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 45 hit points (derived from 10d4+20).

GM Tips: Using Doppelixir

4 tips available

When using Doppelixir in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Aquatic Combat: This creature can swim at 20 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
  • Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.

Player Guide: Facing Doppelixir

4 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Aquatic Combat Defense: This creature can swim at 20 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
  • Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Doppelixir?
Doppelixir has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Doppelixir?
Doppelixir is a Tiny Ooze, which affects how certain spells and abilities interact with it.

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