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Devil, Moldering

Small · Fiend · CR 1/2 · Lawful Evil

Armor Class
13 (natural armor)
Hit Points and Hit Dice
27 (6d6+6)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
10
+0
CON
12
+1
INT
10
+0
WIS
14
+2
CHA
6
-2

Overview

Category Monsters
Size Small
Type Fiend
Alignment Lawful Evil
XP 100
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Skills

Perception +2

Languages

Common, Infernal

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
cold
Condition Immunities
poisoned

Traits

Devil’s Sight

Magical darkness doesn’t impede the moldering devil’s darkvision.

Field Hopper

The moldering devil can fly up to 40' on its turn but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage.

Rotting Death

When it dies all foodstuffs water and beverages within 100' of it are subjected to the devil’s Touch of Rot trait.

Touch of Rot

Any foodstuff water or beverage whether fresh or preserved that comes into contact with the moldering devil immediately decays and becomes inedible or undrinkable. If a creature consumes such food or drink it must make a DC 11 Con save. On a failure it takes 7 (2d6) poison and is poisoned for 24 hrs. On a success it takes half the damage and is poisoned for 1 hr.

About Devil, Moldering

Devil, Moldering is a small fiend with a Challenge Rating of 1/2. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 27 hit points (derived from 6d6+6).

Devil, Moldering has communication capabilities including Common, Infernal. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Devil, Moldering

1 tips available

When using Devil, Moldering in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Devil, Moldering

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Devil, Moldering?
Devil, Moldering has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Devil, Moldering?
Devil, Moldering is a Small Fiend, which affects how certain spells and abilities interact with it.
What languages does Devil, Moldering speak?
Devil, Moldering can communicate in Common, Infernal.

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