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Demon, Inciter

Medium · Fiend · CR 1 · Chaotic Evil

Armor Class
13 (natural armor)
Hit Points and Hit Dice
27 (5d8+5)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
15
+2
CON
12
+1
INT
11
+0
WIS
12
+1
CHA
16
+3

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Chaotic Evil
XP 200
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Fly 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Skills

Perception +1

Languages

Abyssal, Common

Resistances & Immunities

Damage Immunities
poisoned
Damage Resistances
cold, fire, lightning

Traits

Amorphous

Move through space 1ft.+ wide with o squeezing.

Aura of Distrust

Radiates a psychic aura that causes creatures to doubt intentions of their friends. Each creature within 30' of inciter that isn’t a Fiend has disadvantage on Wis (Insight) checks. When a creature enters aura’s area for the first time on a turn or starts its turn there that creature: DC 13 Cha save. Fail: any spell cast by creature can’t affect allies or friendly creatures including spells already in effect such as bless while it remains in the aura. In addition creature can’t use Help action or accept assistance from a friendly creature including assistance from spells such as bless or cure wounds while it remains in aura.

Bonus Actions

Invisibility

Magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment it wears or carries is invisible with it.

About Demon, Inciter

Demon, Inciter is a medium fiend with a Challenge Rating of 1. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 27 hit points (derived from 5d8+5).

Demon, Inciter has communication capabilities including Abyssal, Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Demon, Inciter

2 tips available

When using Demon, Inciter in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.

Player Guide: Facing Demon, Inciter

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Demon, Inciter?
Demon, Inciter has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Demon, Inciter?
Demon, Inciter is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Demon, Inciter speak?
Demon, Inciter can communicate in Abyssal, Common.

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