Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Abyssal, Common
Resistances & Immunities
Traits
Amorphous
Move through space 1ft.+ wide with o squeezing.
Aura of Distrust
Radiates a psychic aura that causes creatures to doubt intentions of their friends. Each creature within 30' of inciter that isn’t a Fiend has disadvantage on Wis (Insight) checks. When a creature enters aura’s area for the first time on a turn or starts its turn there that creature: DC 13 Cha save. Fail: any spell cast by creature can’t affect allies or friendly creatures including spells already in effect such as bless while it remains in the aura. In addition creature can’t use Help action or accept assistance from a friendly creature including assistance from spells such as bless or cure wounds while it remains in aura.
Bonus Actions
Invisibility
Magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment it wears or carries is invisible with it.
About Demon, Inciter
Demon, Inciter is a medium fiend with a Challenge Rating of 1. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 27 hit points (derived from 5d8+5).
Demon, Inciter has communication capabilities including Abyssal, Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Demon, Inciter
2 tips available
GM Tips: Using Demon, Inciter
When using Demon, Inciter in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.
Player Guide: Facing Demon, Inciter
2 strategies available
Player Guide: Facing Demon, Inciter
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Demon, Inciter?
- Demon, Inciter has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Demon, Inciter?
- Demon, Inciter is a Medium Fiend, which affects how certain spells and abilities interact with it.
- What languages does Demon, Inciter speak?
- Demon, Inciter can communicate in Abyssal, Common.
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