Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Resistances & Immunities
Traits
Detect Life
Can sense the general direction of creatures that aren’t Constructs or Undead within 1 mile of it.
Discharge
When a creature ends its turn within 5 ft. of a death worm the creature takes 2 (1d4) lightning.
Dreaming Venom
iIEvery 24 hrs that elapse it must re-save reducing its hp max by 2 (1d4) on a failure. The poison is neutralized on a success. Target dies if dreaming venom reduces its hp max to 0. This reduction lasts until the poison is neutralized.
Lightning Arc
When a creature starts its turn within 15 ft. of at least two death worms the creature must make DC 14 Dex save or take 5 (2d4) lightning. The creature has disadvantage on the save if it is within 15 ft. of three or more death worms.
Regeneration
Regains 3 hp at the start of its turn if it has at least 1 hp.
About Death Worm
Death Worm is a small monstrosity with a Challenge Rating of 1. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 44 hit points (derived from 8d6+16).
GM Tips: Using Death Worm
2 tips available
GM Tips: Using Death Worm
When using Death Worm in your D&D 5e campaign, consider these tactical approaches:
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Burrowing Tactics: This creature can burrow at 20 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
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Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.
Player Guide: Facing Death Worm
2 strategies available
Player Guide: Facing Death Worm
When your party encounters this creature, keep these strategies in mind:
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Burrowing Defense: This creature can burrow at 20 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
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Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Death Worm?
- Death Worm has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Death Worm?
- Death Worm is a Small Monstrosity, which affects how certain spells and abilities interact with it.
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Related D&D 5e Content
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