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Baleful Miasma

Medium · Elemental · CR 2 · Neutral Evil

Armor Class
13
Hit Points and Hit Dice
52 (8d8+16)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
13
+1
DEX
17
+3
CON
14
+2
INT
6
-2
WIS
11
+0
CHA
6
-2

Overview

Category Monsters
Size Medium
Type Elemental
Alignment Neutral Evil
XP 450
Initiative Bonus +3

Movement

Fly 60 ft (18.3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Skills

Perception +0

Languages

Auran

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
lightning; nonmagic B/P/S attacks
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Air Form

Can enter a hostile creature’s space and stop there. Can move through space as narrow as 1ft. wide with o squeezing.

Asphyxiate

If a creature that breathes air starts its turn in miasma’s space it must make DC 12 Con save or begin suffocating as its lungs fill with the poisonous air emitted by the miasma. Suffocation lasts until creature ends its turn in a space not occupied by baleful miasma or the baleful miasma dies. When the suffocation ends the creature is poisoned until the end of its next turn.

Elemental Nature

Doesn’t require air food drink or sleep.

Reactions

Swift Advance

If a creature in same space as miasma moves miasma can move up to its speed with the creature. This move doesn't provoke opportunity attacks but miasma must move in same spaces creature moved ending in creature's space or space nearest to it.

About Baleful Miasma

Baleful Miasma is a medium elemental with a Challenge Rating of 2. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 52 hit points (derived from 8d8+16).

Baleful Miasma has communication capabilities including Auran. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Baleful Miasma

1 tips available

When using Baleful Miasma in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Baleful Miasma

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Baleful Miasma?
Baleful Miasma has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Baleful Miasma?
Baleful Miasma is a Medium Elemental, which affects how certain spells and abilities interact with it.
What languages does Baleful Miasma speak?
Baleful Miasma can communicate in Auran.

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