Creature Reference Back to Creatures

Archon, Word

Tiny · Celestial · CR 1 · Lawful Good

Armor Class
13 (natural armor)
Hit Points and Hit Dice
28 (8d4+8)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
14
+2
CON
13
+1
INT
13
+1
WIS
17
+3
CHA
16
+3

Overview

Category Monsters
Size Tiny
Type Celestial
Alignment Lawful Good
XP 200
Initiative Bonus +2

Movement

Fly 90 ft (27.4 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 13

Saving Throws

Wisdom +5 Charisma +5

Skills

Perception +3

Languages

all, telepathy 60'

Resistances & Immunities

Damage Immunities
necrotic, poison
Damage Resistances
radiant
Condition Immunities
charmed, exhaustion, frightened, poisoned, prone

Traits

Immortal Nature

Doesn't require food drink or sleep

Keen Sight

Advantage: sight Wis (Percept) checks.

Magic Resistance

Advantage: spell/magic effect saves.

About Archon, Word

Archon, Word is a tiny celestial with a Challenge Rating of 1. It has a lawful good alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 28 hit points (derived from 8d4+8).

Archon, Word has communication capabilities including all, telepathy 60'. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Archon, Word

2 tips available

When using Archon, Word in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Archon, Word

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Archon, Word?
Archon, Word has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Archon, Word?
Archon, Word is a Tiny Celestial, which affects how certain spells and abilities interact with it.
What languages does Archon, Word speak?
Archon, Word can communicate in all, telepathy 60'.

Related D&D 5e Content

Related Creatures