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Angel, Zirnitran

Huge · Celestial · CR 20 · Neutral Good

Armor Class
19 (natural armor)
Hit Points and Hit Dice
325 (26d12+156)
Challenge Rating CR
20

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
14
+2
CON
23
+6
INT
25
+7
WIS
25
+7
CHA
20
+5

Overview

Category Monsters
Size Huge
Type Celestial
Alignment Neutral Good
XP 25000
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Fly 80 ft (24.4 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Truesight 120 ft (36.6 m)
Passive Perception 23

Saving Throws

Strength +1 Dexterity +8 Wisdom +1 Charisma +1

Skills

Perception +7

Languages

all, telepathy 120'

Resistances & Immunities

Damage Immunities
necrotic, poison
Damage Resistances
radiant; nonmagic B/P/S attacks
Condition Immunities
charmed, exhausted, frightened, poisoned

Traits

Angelic Weapons

Its weapon attacks are magical. When it hits with any weapon deals extra 5d8 radiant (included below).

Aura of Balance

Affects chance and probability around it. While creature within 20' of it can’t have advantage or disadvantage on any ability check attack roll or save. Aura affects zirnitran. At start of each of its turns zirnitran chooses whether this aura is active.

Divine Awareness

Knows if it hears a lie.

Dragon Watcher

Advantage: saves vs. dragon breath weapons. No damage if it succeeds on such a save and only half if it fails.

Glimpse from the Heavens

Its eyes flash with the majesty of a solar eclipse. Each creature of its choice that is within 60' of it and that can see it: DC 19 Wis save or frightened for 1 min. Creature can re-save at end of each of its turns ending the effect on a success. If save is successful or effect ends for it creature is immune to zirnitran’s Glimpse of the Heavens for the next 24 hrs. A creature that fails by 5+ is also blinded. Blindness lasts until removed by a greater restoration spell or similar magic.

Hardened Scales

Any critical hit vs. it becomes a normal hit.

Immortal Nature

Doesn't require food drink or sleep

Legendary Resistance (3/Day)

Choose to succeed failed save.

Magic Resistance

Advantage: spell/magic effect saves.

Secrets of the Hidden Hoard (2/Day)

Draws upon ages of study and observation and casts one spell of 8th level or lower that appears on the cleric or wizard spell list. Casts the spell as an action regardless of spell’s normal casting time.

Spellcasting

Wis (DC 21) no material components:

  • At Will: Detect Evil and Good, Invisibility (self only), Legend Lore, Thaumaturgy
  • 3/Day Each: Dispel Evil and Good, Geas (as an action)
  • 1/Day Each: Antimagic Field, Plane Shift

Reactions

Six-Scaled Aegis

When it takes damage it gains resistance to that type of damage including the triggering damage for 1 min or until it uses this reaction again.

Legendary Actions

Attack

Cost 2

Makes one Anointed Claws or Draconic Blast attack.

Cast a Spell

Cost 2

Uses Spellcasting.

Detect

Cost 1

Knows location of each dragon and each creature with strong connection to dragons such as a sorcerer with the draconic bloodline within 120' of it.

Move

Cost 1

Flies up to half its fly speed with o provoking opportunity attacks.

Under Black Wings

Cost 3

Creates a magical feathered shield around itself or another creature it can see within 120' of it. Target gains +2 to AC and 20 temp hp until the end of zirnitran's next turn.

About Angel, Zirnitran

Angel, Zirnitran is a huge celestial with a Challenge Rating of 20. It has a neutral good alignment.

In combat, this creature maintains an Armor Class of 19 and possesses 325 hit points (derived from 26d12+156).

Angel, Zirnitran has communication capabilities including all, telepathy 120'. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Angel, Zirnitran

2 tips available

When using Angel, Zirnitran in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Angel, Zirnitran

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 20.

High-Level Solo Encounter:

This creature is too powerful for a single level-20 character. You need 2.0 character(s) at maximum level (20) to face this creature.

Experience Point Thresholds:

  • Medium: 42,000 XP
  • Hard: 63,000 XP
  • Deadly: 84,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Angel, Zirnitran?
Angel, Zirnitran has a Challenge Rating of 20, making it appropriate for parties of level 20.0.
What type of creature is Angel, Zirnitran?
Angel, Zirnitran is a Huge Celestial, which affects how certain spells and abilities interact with it.
What languages does Angel, Zirnitran speak?
Angel, Zirnitran can communicate in all, telepathy 120'.

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