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Angel, Haladron

Tiny · Celestial · CR 1/2 · Lawful Good

Armor Class
13 (natural armor)
Hit Points and Hit Dice
28 (8d4+8)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
13
+1
DEX
12
+1
CON
12
+1
INT
15
+2
WIS
15
+2
CHA
10
+0

Overview

Category Monsters
Size Tiny
Type Celestial
Alignment Lawful Good
XP 100
Initiative Bonus +1

Movement

Fly 60 ft (18.3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Skills

Perception +2

Languages

Celestial, Common, telepathy 30'

Resistances & Immunities

Damage Resistances
radiant
Condition Immunities
exhaustion, poisoned, prone, unconscious

Traits

Flyby

The haladron doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Immortal Nature

Doesn't require food drink or sleep

Immutable Form

Immune: form-altering spells/effects.

About Angel, Haladron

Angel, Haladron is a tiny celestial with a Challenge Rating of 1/2. It has a lawful good alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 28 hit points (derived from 8d4+8).

Angel, Haladron has communication capabilities including Celestial, Common, telepathy 30'. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Angel, Haladron

2 tips available

When using Angel, Haladron in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Angel, Haladron

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Angel, Haladron?
Angel, Haladron has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Angel, Haladron?
Angel, Haladron is a Tiny Celestial, which affects how certain spells and abilities interact with it.
What languages does Angel, Haladron speak?
Angel, Haladron can communicate in Celestial, Common, telepathy 30'.

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