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Yowler

Tiny · Undead · CR 1/2 · Chaotic Evil

Armor Class
12
Hit Points and Hit Dice
22 (4d4+12)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
3
-4
DEX
15
+2
CON
16
+3
INT
3
-4
WIS
10
+0
CHA
5
-3

Overview

Category Monsters
Size Tiny
Type Undead
Alignment Chaotic Evil
XP 100
Initiative Bonus +2

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 30 ft (9.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Skills

Perception +2 Stealth +4

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
necrotic
Condition Immunities
frightened, poisoned

Traits

Living Projection

The yowler’s undead form is constantly covered with a magical illusion that makes it look like it did in life. This effect is suppressed for 1 minute if the yowler attacks or uses Yowl.

The changes wrought by this illusion fail to hold up to physical inspection. For example, the yowler’s fur appears soft and silky, but someone touching it would feel the yowler’s rotten fur and exposed bones. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 15 Intelligence (Investigation) check to discern the yowler’s true appearance.

Actions

Bite

+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 piercing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.

Claws

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 slashing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Multiattack

The yowler makes two attacks: one with its bite and one with its claws. It can use Yowl in place of a bite attack.

Yowl

The yowler lets loose a horrid scream. Each hostile creature within 30 feet of the yowler that can hear it must succeed on a DC 12 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the yowler's Yowl for the next 24 hours.

About Yowler

Yowler is a tiny undead with a Challenge Rating of 1/2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 22 hit points (derived from 4d4+12).

GM Tips: Using Yowler

1 tips available

When using Yowler in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Yowler

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Yowler?
Yowler has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Yowler?
Yowler is a Tiny Undead, which affects how certain spells and abilities interact with it.

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