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Wood Ward

Medium · Construct · CR 1 · Unaligned

Armor Class
13 (natural armor)
Hit Points and Hit Dice
19 (2d10+8)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
11
+0
DEX
12
+1
CON
18
+4
INT
3
-4
WIS
12
+1
CHA
1
-5

Overview

Category Monsters
Size Medium
Type Construct
Alignment Unaligned
XP 200
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Languages

understands the languages of its creator but can't speak

Resistances & Immunities

Damage Immunities
poison, psychic, bludgeoning, piercing and slashing from nonmagical attacks not made with adamantine weapons
Damage Vulnerabilities
fire
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Immutable Form

The wood ward is immune to any spell or effect that would alter its form.

Magic Resistance

The wood ward has advantage on saving throws against spells and other magical effects.

Actions

Horror Gaze

1/day

The wood ward's eye sockets release an eerie glow in a 30-foot cone. Each creature in the area must succeed on a DC 10 Charisma saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wood ward's Horror Gaze for the next 24 hours.

Multiattack

The wood ward makes two slam attacks.

Slam

+3 to hit, reach 5 ft (1.5 m). Hit: 1d4+1 bludgeoning damage.

Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 3 (1d4 + 1) bludgeoning damage.

About Wood Ward

Wood Ward is a medium construct with a Challenge Rating of 1. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 19 hit points (derived from 2d10+8).

Wood Ward has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Wood Ward

2 tips available

When using Wood Ward in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Wood Ward

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Wood Ward?
Wood Ward has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Wood Ward?
Wood Ward is a Medium Construct, which affects how certain spells and abilities interact with it.
What languages does Wood Ward speak?
Wood Ward can communicate in understands the languages of its creator but can't speak.

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