Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
Common, Sylvan
Resistances & Immunities
Traits
Detect Sentience
The woe siphon can magically sense the presence of creatures with an Intelligence of 5 or higher up to 1 mile away. It knows the general direction to the creatures but not their exact locations.
Actions
Cause Despair
The woe siphon can overwhelm a creature with intense feelings of inadequacy. One creature the woe siphon can see within 60 feet of it must succeed on a DC 13 Charisma saving throw or become overwhelmed with despair for 1 minute. A creature overwhelmed with despair has disadvantage on ability checks and attack rolls. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this woe siphon's Cause Despair for the next 24 hours.
Invisibility
The woe siphon magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the woe siphon wears or carries is invisible with it.
Siphoning Fist
+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 plus 2d4 psychic damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 5 (2d4) psychic damage. The target must succeed on a DC 13 Charisma saving throw or its hp maximum is reduced by an amount equal to the psychic damage taken. The woe siphon regains hp equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.
About Woe Siphon
Woe Siphon is a medium fey with a Challenge Rating of 3. It has a chaotic neutral alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 45 hit points (derived from 6d8+18).
Woe Siphon has communication capabilities including Common, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Woe Siphon
2 tips available
GM Tips: Using Woe Siphon
When using Woe Siphon in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Woe Siphon
2 strategies available
Player Guide: Facing Woe Siphon
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Woe Siphon?
- Woe Siphon has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Woe Siphon?
- Woe Siphon is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Woe Siphon speak?
- Woe Siphon can communicate in Common, Sylvan.
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