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Woe Siphon

Medium · Fey · CR 3 · Chaotic Neutral

Armor Class
14 (natural armor)
Hit Points and Hit Dice
45 (6d8+18)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
17
+3
CON
16
+3
INT
5
-3
WIS
12
+1
CHA
7
-2

Overview

Category Monsters
Size Medium
Type Fey
Alignment Chaotic Neutral
XP 700
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 11

Languages

Common, Sylvan

Resistances & Immunities

Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Condition Immunities
charmed, frightened, exhaustion

Traits

Detect Sentience

The woe siphon can magically sense the presence of creatures with an Intelligence of 5 or higher up to 1 mile away. It knows the general direction to the creatures but not their exact locations.

Actions

Cause Despair

The woe siphon can overwhelm a creature with intense feelings of inadequacy. One creature the woe siphon can see within 60 feet of it must succeed on a DC 13 Charisma saving throw or become overwhelmed with despair for 1 minute. A creature overwhelmed with despair has disadvantage on ability checks and attack rolls. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this woe siphon's Cause Despair for the next 24 hours.

Invisibility

The woe siphon magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the woe siphon wears or carries is invisible with it.

Siphoning Fist

+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 plus 2d4 psychic damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 5 (2d4) psychic damage. The target must succeed on a DC 13 Charisma saving throw or its hp maximum is reduced by an amount equal to the psychic damage taken. The woe siphon regains hp equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.

About Woe Siphon

Woe Siphon is a medium fey with a Challenge Rating of 3. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 45 hit points (derived from 6d8+18).

Woe Siphon has communication capabilities including Common, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Woe Siphon

2 tips available

When using Woe Siphon in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Woe Siphon

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Woe Siphon?
Woe Siphon has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Woe Siphon?
Woe Siphon is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Woe Siphon speak?
Woe Siphon can communicate in Common, Sylvan.

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