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Wintergrim

Small · Fey · CR 1/2 · Chaotic Good

Armor Class
13 (hide armor)
Hit Points and Hit Dice
26 (4d6+12)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
12
+1
CON
17
+3
INT
12
+1
WIS
16
+3
CHA
11
+0

Overview

Category Monsters
Size Small
Type Fey
Alignment Chaotic Good
XP 100
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Skills

Insight +5 Nature +3 Persuasion +2 Survival +5

Languages

Common, Sylvan

Resistances & Immunities

Damage Resistances
cold
Condition Immunities
charmed

Traits

Innate Spellcasting

The wintergrim’s innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components.
3/day each: goodberry, speak with animals
1/day each: lesser restoration, protection from poison

Unique Rules

If a creature breaks one of the wintergrim’s rules of conduct, it becomes enraged. The wintergrim has advantage on Charisma (Intimidation) checks and attack rolls against the offending creature. An offending creature that succeeds on a DC 14 Charisma (Persuasion) check can calm the enraged wintergrim. If the offending creature has damaged the wintergrim in the last hour, it has disadvantage on this check. A creature that succeeds on a DC 12 Intelligence (Investigation) or Wisdom (Insight) check can determine the wintergrim’s rules before enraging it.

Actions

Fist

+6 to hit, reach 5 ft (1.5 m). Hit: 1d4+4 bludgeoning damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.

Handaxe

+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 slashing damage.

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage, or 8 (1d8 + 4) slashing damage if used with two hands to make a melee attack.

About Wintergrim

Wintergrim is a small fey with a Challenge Rating of 1/2. It has a chaotic good alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 26 hit points (derived from 4d6+12).

Wintergrim has communication capabilities including Common, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Wintergrim

2 tips available

When using Wintergrim in your D&D 5e campaign, consider these tactical approaches:

  • Minion Strategy: Use as scouts or minions for larger threats
  • Group Tactics: Group 3-4 together to pose a moderate threat

Player Guide: Facing Wintergrim

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Easy Target: This creature is weak - focus on other threats
  • Group Threat: Multiple can be dangerous - use area attacks

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Wintergrim?
Wintergrim has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Wintergrim?
Wintergrim is a Small Fey, which affects how certain spells and abilities interact with it.
What languages does Wintergrim speak?
Wintergrim can communicate in Common, Sylvan.

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