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Wicked Skull

Tiny · Monstrosity · CR 1/8 · Chaotic Neutral

Armor Class
13
Hit Points and Hit Dice
7 (2d4+2)
Challenge Rating CR
1/8

Ability Scores

Core attributes and their modifiers.

STR
6
-2
DEX
16
+3
CON
13
+1
INT
11
+0
WIS
12
+1
CHA
14
+2

Overview

Category Monsters
Size Tiny
Type Monstrosity
Alignment Chaotic Neutral
XP 25
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 11

Skills

Deception +4 Insight +3 Persuasion +4 Stealth +5

Languages

Common

Traits

False Appearance (Object Form Only)

While the wicked skull remains motionless, it is indistinguishable from an ordinary object.

Jokester

The wicked skull has advantage on a Charisma (Deception) or Charisma (Persuasion) check if it includes mockery or a joke or riddle as part of the check.

Shapechanger

The wicked skull can use its action to polymorph into a Tiny object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Actions

Petty Mockery

The wicked skull unleashes a string of insults laced with subtle enchantments at a creature it can see within 60 feet. If the target can hear the wicked skull (though it does not have to understand it), the target must succeed on a DC 11 Wisdom saving throw or have disadvantage on the next attack roll it makes before the end of its next turn.

Pseudopod

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 bludgeoning damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

About Wicked Skull

Wicked Skull is a tiny monstrosity with a Challenge Rating of 1/8. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 7 hit points (derived from 2d4+2).

Wicked Skull has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Wicked Skull

1 tips available

When using Wicked Skull in your D&D 5e campaign, consider these tactical approaches:

  • Shapechanging Tactics: This creature can change form, potentially gaining new abilities or escaping. Use 'True Seeing' or abilities that reveal true form. Consider finishing blows before it transforms.

Player Guide: Facing Wicked Skull

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Shapechanging: This creature can change form! Use 'True Seeing' to see its true form. Finish it quickly before it transforms. 'Dispel Magic' might prevent transformation.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 14 XP
  • Hard: 21 XP
  • Deadly: 28 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Wicked Skull?
Wicked Skull has a Challenge Rating of 1/8, making it appropriate for parties of level 0.125.
What type of creature is Wicked Skull?
Wicked Skull is a Tiny Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Wicked Skull speak?
Wicked Skull can communicate in Common.

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