Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Draconic
Resistances & Immunities
Traits
Amphibious
The linnorm can breathe air and water.
Blood Scent
The linnorm can smell blood in the water within 5 miles of it. It can determine whether the blood is fresh or old and what type of creature shed the blood. In addition, the linnorm has advantage on Wisdom (Perception) and Wisdom (Survival) checks to find or track a creature that doesn’t have all its hp.
Actions
Bite
+12 to hit, reach 10 ft (3 m). Hit: 2d10+7 plus 4d6 necrotic damage.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 14 (4d6) necrotic damage.
Frightful Presence
Each creature of the linnorm's choice that is within 120 feet of the linnorm and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature's saving throw is successful or the effect ends for it, the creature is immune to the linnorm's Frightful Presence for the next 24 hours.
Inky Breath
The linnorm exhales a cloud of briny ink in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failure, a creature takes 52 (15d6) necrotic damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Multiattack
The linnorm can use its Frightful Presence. It then makes three attacks: one with its bite and two with its tail.
Tail
+12 to hit, reach 20 ft (6.1 m). Hit: 2d8+7 bludgeoning damage.
Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage. The target is grappled (escape DC 18) if it is a Large or smaller creature and the linnorm doesn't have two other creatures grappled. Until this grapple ends, the target is restrained.
About Vent Linnorm
Vent Linnorm is a gargantuan dragon with a Challenge Rating of 16. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 19 and possesses 247 hit points (derived from 15d20+90).
Vent Linnorm has communication capabilities including Common, Draconic. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Vent Linnorm
1 tips available
GM Tips: Using Vent Linnorm
When using Vent Linnorm in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 80 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Vent Linnorm
1 strategies available
Player Guide: Facing Vent Linnorm
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 80 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 16.
Solo Encounter:
A single character of level 20 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 27,200 XP
- Hard: 40,800 XP
- Deadly: 54,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Vent Linnorm?
- Vent Linnorm has a Challenge Rating of 16, making it appropriate for parties of level 16.0.
- What type of creature is Vent Linnorm?
- Vent Linnorm is a Gargantuan Dragon, which affects how certain spells and abilities interact with it.
- What languages does Vent Linnorm speak?
- Vent Linnorm can communicate in Common, Draconic.
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