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Valkruung

Tiny · Monstrosity · CR 1/2 · Chaotic Neutral

Armor Class
13
Hit Points and Hit Dice
22 (4d6+8)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
8
-1
DEX
16
+3
CON
14
+2
INT
5
-3
WIS
12
+1
CHA
9
-1

Overview

Category Monsters
Size Tiny
Type Monstrosity
Alignment Chaotic Neutral
XP 100
Initiative Bonus +3

Movement

Walk 25 ft (7.6 m)
Swim 12 ft (3.7 m)
Climb 20 ft (6.1 m)
Crawl 12 ft (3.7 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Skills

Acrobatics +5 Stealth +5

Languages

Common, Goblin

Traits

Prehensile Tendrils

The valkruung has 10 shiny blue-gray tendrils that constantly grab at things in the environment. Each tendril can pick up or hold a Tiny object, such as a coin or piece of jewelry, that isn’t being worn or carried. If it uses all 10 of its tendrils, the valkruung can carry a single Small object, such as a backpack. The valkruung can use its tendrils to interact with objects, but it can’t use them to wield a weapon. It has advantage on Dexterity (Sleight of Hand) checks when using its tendrils and can use its tendrils to disarm opponents (see the Disarming Tendrils reaction).

Actions

Claws

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 slashing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target suffers an itchy rash, and, at the start of each of its turns, it must succeed on a DC 13 Wisdom saving or spend its action furiously scratching the rash. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reactions

Disarming Tendrils

When a creature the valkruung can see targets it with a melee weapon attack, the attacker must succeed on a DC 13 Dexterity saving throw or its weapon is knocked out of its grasp into a random unoccupied space within 5 feet of the attacker. The valkruung can't use this reaction against attackers wielding a heavy or two-handed weapon.

About Valkruung

Valkruung is a tiny monstrosity with a Challenge Rating of 1/2. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 22 hit points (derived from 4d6+8).

Valkruung has communication capabilities including Common, Goblin. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Valkruung

1 tips available

When using Valkruung in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Valkruung

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Valkruung?
Valkruung has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Valkruung?
Valkruung is a Tiny Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Valkruung speak?
Valkruung can communicate in Common, Goblin.

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