Creature Reference Back to Creatures

Sporous Crab

Small · Beast · CR 1 · Unaligned

Armor Class
14 (natural armor)
Hit Points and Hit Dice
33 (6d6+12)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
8
-1
CON
15
+2
INT
3
-4
WIS
13
+1
CHA
4
-3

Overview

Category Monsters
Size Small
Type Beast
Alignment Unaligned
XP 200
Initiative Bonus -1

Movement

Walk 30 ft (9.1 m)
Swim 30 ft (9.1 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
bludgeoning
Damage Vulnerabilities
fire
Condition Immunities
poisoned

Traits

Amphibious

The sporous crab can breathe air and water.

Filthy

The sporous crab makes its home in grime and muck and is covered in filth. A creature that touches the sporous crab or hits it with a melee attack while within 5 feet of it must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn. If a creature fails the saving throw by 5 or more, it also contracts sewer plague. On a successful saving throw, the creature is immune to the crab’s Filthy trait for the next 24 hours.

Actions

Claw

+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 bludgeoning damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage.

Multiattack

The sporous crab makes two claw attacks.

Spore

Recharge 6

The sporous crab sprays spores in a 15-foot cone. Each creature in the area must make a DC 12 Constitution saving throw. On a failure, a creature takes 7 (2d6) poison damage and becomes infected with the crab's spores. On a success, a creature takes half the damage and isn't infected with spores. After 1 hour, small bubbles and bumps appear across the skin of the infected creature. At the end of each long rest, the infected creature must make a DC 12 Constitution saving throw. On a success, the infected creature's body fights off the spores and no longer has to make the saving throw. If a creature fails the saving throw every day for 7 days, young sporous crabs hatch from the creature's skin, and the creature takes 9 (2d8) slashing damage. The spores can also be removed with a lesser restoration spell or similar magic.

About Sporous Crab

Sporous Crab is a small beast with a Challenge Rating of 1. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 33 hit points (derived from 6d6+12).

GM Tips: Using Sporous Crab

1 tips available

When using Sporous Crab in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Sporous Crab

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Sporous Crab?
Sporous Crab has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Sporous Crab?
Sporous Crab is a Small Beast, which affects how certain spells and abilities interact with it.

Related D&D 5e Content

Related Creatures