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Qiqirn

Small · Monstrosity · CR 2 · Neutral

Armor Class
14
Hit Points and Hit Dice
38 (7d6+14)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
18
+4
CON
14
+2
INT
5
-3
WIS
12
+1
CHA
13
+1

Overview

Category Monsters
Size Small
Type Monstrosity
Alignment Neutral
XP 450
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Saving Throws

Constitution +4 Wisdom +3

Skills

Perception +3 Stealth +6

Languages

understands Common but can't speak

Resistances & Immunities

Damage Resistances
necrotic

Traits

Keen Smell

The qiqirn has advantage on Wisdom (Perception) checks that rely on smell.

Self-loathing

A creature the qiqirn can hear can use its action to say “qiqirn” and make a Charisma (Intimidation) check. If it does so, the qiqirn must succeed on a Wisdom saving throw with a DC equal to the creature’s Charisma (Intimidation) check or be frightened of that creature until the end of its next turn. If the qiqirn succeeds on the saving throw, it can’t be frightened by that creature for the next 24 hours.

Actions

Bite

+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 plus 1d8 necrotic damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 4 (1d8) necrotic damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Spirit-infused Yip

The qiqirn releases a spirt-infused yip at one creature it can see within 30 feet of it. If the target can hear the qiqirn, it must make a DC 12 Wisdom saving throw, taking 9 (2d8) necrotic damage on a failed save, or half as much damage on a successful one.

Reactions

Horrifying Wail

When the qiqirn takes damage, the spirits infusing it cry out, afraid of losing their host. If the creature that dealt the damage can hear the qiqirn, it must succeed on a DC 12 Wisdom saving throw or be frightened until the end of its next turn.

About Qiqirn

Qiqirn is a small monstrosity with a Challenge Rating of 2. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 38 hit points (derived from 7d6+14).

Qiqirn has communication capabilities including understands Common but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Qiqirn

2 tips available

When using Qiqirn in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Qiqirn

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Qiqirn?
Qiqirn has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Qiqirn?
Qiqirn is a Small Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Qiqirn speak?
Qiqirn can communicate in understands Common but can't speak.

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