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Orphan of the Black

Small · Fey · CR 2 · Neutral Evil

Armor Class
13
Hit Points and Hit Dice
49 (9d6+18)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
16
+3
CON
14
+2
INT
8
-1
WIS
10
+0
CHA
13
+1

Overview

Category Monsters
Size Small
Type Fey
Alignment Neutral Evil
XP 450
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Languages

Common

Resistances & Immunities

Damage Resistances
bludgeoning
Condition Immunities
charmed, frightened

Traits

Forbiddance

An orphan of the black can’t enter a residence without an invitation from one of the occupants.

Sense Law

An orphan of the black can pinpoint the location of a lawful creature within 30 feet of it.

Transmit Pain

A creature that hits the orphan of the black with an attack must succeed on a DC 12 Wisdom saving throw or take 7 (2d6) psychic damage.

Actions

Incite Violence

Recharge 5–6

The orphan of the black forces a creature it can see within 15 feet of it to commit an outburst of violence. The target must make a DC 12 Wisdom saving throw. On a failed save, the creature must use its action on its next turn to attack the nearest creature other than the orphan of the black. On a success, the creature takes 7 (2d6) psychic damage from the violence boiling at the edge of its consciousness. A creature immune to being charmed isn't affected by the orphan's Incite Violence.

Multiattack

The orphan of the black makes two melee attacks.

Slam

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 bludgeoning damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

About Orphan of the Black

Orphan of the Black is a small fey with a Challenge Rating of 2. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 49 hit points (derived from 9d6+18).

Orphan of the Black has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Orphan of the Black

2 tips available

When using Orphan of the Black in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Orphan of the Black

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Orphan of the Black?
Orphan of the Black has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Orphan of the Black?
Orphan of the Black is a Small Fey, which affects how certain spells and abilities interact with it.
What languages does Orphan of the Black speak?
Orphan of the Black can communicate in Common.

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