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Mydnari

Medium · Humanoid · CR 1/2 · Neutral Evil

Armor Class
13
Hit Points and Hit Dice
22 (4d8+4)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
16
+3
CON
13
+1
INT
14
+2
WIS
16
+3
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Neutral Evil
XP 100
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 15

Skills

Deception +4 Intimidation +4 Perception +5

Languages

Deep Speech, Undercommon

Resistances & Immunities

Damage Immunities
acid
Condition Immunities
paralyzed

Traits

Bound in Jelly

The mydnari and its jelly are wholly reliant on each other. If the mydnari’s jelly is somehow separated from its master, the jelly dies within 1 minute. If the mydnari is separated from its jelly, it loses its blindsight, Acid Glob action, and Jelly Symbiosis trait.

Jelly Symbiosis

A creature that touches the mydnari or hits it with a melee attack while within 5 feet of it takes 2 (1d4) acid damage.

Ooze Empathy

A mydnari can use its Animal Handling skill on ooze-type creatures with an Intelligence score of 5 or lower. An ooze never attacks a mydnari unless provoked.

Actions

Acid Glob

+5 to hit, range 30/60 ft (9.1/18.3 m). Hit: 1d4+3 acid damage.

Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) acid damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Shortsword

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

About Mydnari

Mydnari is a medium humanoid with a Challenge Rating of 1/2. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 22 hit points (derived from 4d8+4).

Mydnari has communication capabilities including Deep Speech, Undercommon. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Mydnari

2 tips available

When using Mydnari in your D&D 5e campaign, consider these tactical approaches:

  • Minion Strategy: Use as scouts or minions for larger threats
  • Group Tactics: Group 3-4 together to pose a moderate threat

Player Guide: Facing Mydnari

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Easy Target: This creature is weak - focus on other threats
  • Group Threat: Multiple can be dangerous - use area attacks

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Mydnari?
Mydnari has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Mydnari?
Mydnari is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Mydnari speak?
Mydnari can communicate in Deep Speech, Undercommon.

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