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Mountain Strider

Large · Monstrosity · CR 1 · Chaotic Neutral

Armor Class
12
Hit Points and Hit Dice
34 (4d10+12)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
14
+2
CON
17
+3
INT
8
-1
WIS
14
+2
CHA
9
-1

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Chaotic Neutral
XP 200
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Skills

Survival +4

Languages

Common

Resistances & Immunities

Damage Resistances
cold

Traits

Charge

If the mountain strider moves at least 15 feet straight toward a target and then hits it with a headbutt attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be pushed up to 10 feet away from the mountain strider and knocked prone.

Sure-Footed

The mountain strider has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Headbutt

+5 to hit, reach 5 ft (1.5 m). Hit: 2d4+3 bludgeoning damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Spear

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 piercing damage.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

Thunderous Bleat

Recharge 6

The mountain strider releases a loud bleat in a 15-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw, taking 7 (2d6) thunder damage on a failed save, or half as much damage on a successful one.

Reactions

Revenge for the Fallen

When an ally the mountain strider can see is reduced to 0 hp within 30 feet of the mountain strider, the strider can move up to half its speed and make a headbutt attack.

About Mountain Strider

Mountain Strider is a large monstrosity with a Challenge Rating of 1. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 34 hit points (derived from 4d10+12).

Mountain Strider has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Mountain Strider

1 tips available

When using Mountain Strider in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Mountain Strider

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Mountain Strider?
Mountain Strider has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Mountain Strider?
Mountain Strider is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Mountain Strider speak?
Mountain Strider can communicate in Common.

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