Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common
Resistances & Immunities
Traits
Charge
If the mountain strider moves at least 15 feet straight toward a target and then hits it with a headbutt attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be pushed up to 10 feet away from the mountain strider and knocked prone.
Sure-Footed
The mountain strider has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Headbutt
+5 to hit, reach 5 ft (1.5 m). Hit: 2d4+3 bludgeoning damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Spear
+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 piercing damage.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Thunderous Bleat
The mountain strider releases a loud bleat in a 15-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw, taking 7 (2d6) thunder damage on a failed save, or half as much damage on a successful one.
Reactions
Revenge for the Fallen
When an ally the mountain strider can see is reduced to 0 hp within 30 feet of the mountain strider, the strider can move up to half its speed and make a headbutt attack.
About Mountain Strider
Mountain Strider is a large monstrosity with a Challenge Rating of 1. It has a chaotic neutral alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 34 hit points (derived from 4d10+12).
Mountain Strider has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Mountain Strider
1 tips available
GM Tips: Using Mountain Strider
When using Mountain Strider in your D&D 5e campaign, consider these tactical approaches:
-
Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
Player Guide: Facing Mountain Strider
1 strategies available
Player Guide: Facing Mountain Strider
When your party encounters this creature, keep these strategies in mind:
-
Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Mountain Strider?
- Mountain Strider has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Mountain Strider?
- Mountain Strider is a Large Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Mountain Strider speak?
- Mountain Strider can communicate in Common.
Related D&D 5e Content
Related D&D 5e Content
Explore more about monstrosity creatures and D&D 5e mechanics:
Related Creatures
Aboleth Thrall
Humanoid · CR 2
Apprentice Mage
Humanoid · CR 1/2
Ankheg Spawn
Monstrosity · CR 1/4
Awakened Tree
Plant · CR 2
Ape
Beast · CR 1/2
Azer
Elemental · CR 2