Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
understands Common and Void Speech, but can't speak
Resistances & Immunities
Traits
Inspire
As a bonus action, the mad piper can play a tune that inspires a friendly creature it can see within 30 feet of it. If the target can hear the mad piper, it has advantage on its next ability check, attack roll, or saving throw.
Actions
Screaming Flail
+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 plus 1d4 thunder damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 2 (1d4) thunder damage.
Terrible Dirge
The mad piper plays a haunting dirge. Each creature of the mad piper's choice that is within 30 feet of the piper and can hear the dirge must succeed o a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the mad piper's Terrible Dirge for the next 24 hours.
About Mad Piper
Mad Piper is a large construct with a Challenge Rating of 2. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 19 hit points (derived from 3d8+6).
Mad Piper has communication capabilities including understands Common and Void Speech, but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Mad Piper
2 tips available
GM Tips: Using Mad Piper
When using Mad Piper in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Mad Piper
2 strategies available
Player Guide: Facing Mad Piper
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Mad Piper?
- Mad Piper has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Mad Piper?
- Mad Piper is a Large Construct, which affects how certain spells and abilities interact with it.
- What languages does Mad Piper speak?
- Mad Piper can communicate in understands Common and Void Speech, but can't speak.
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Related D&D 5e Content
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