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Light Drake

Tiny · Dragon · CR 1/2 · Neutral Good

Armor Class
13
Hit Points and Hit Dice
24 (7d4+7)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
7
-2
DEX
16
+3
CON
13
+1
INT
8
-1
WIS
12
+1
CHA
14
+2

Overview

Category Monsters
Size Tiny
Type Dragon
Alignment Neutral Good
XP 100
Initiative Bonus +3

Movement

Walk 20 ft (6.1 m)
Fly 60 ft (18.3 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)
Hover Yes

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Skills

Acrobatics +5 Perception +3

Languages

Common, Draconic

Resistances & Immunities

Damage Resistances
radiant

Traits

Innate Spellcasting

The light drake’s innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: dancing lights, light, guiding star, starburst
3/day each: color spray, faerie fire

Reflective Scales

When a light drake is within 5 feet of a source of light, that source of light sheds bright light and dim light for an additional 10 feet. While the light drake wears or carries an object that sheds light from the daylight spell, the light within 10 feet of the drake is sunlight.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Breath Weapon

Recharge 6

A light drake can breathe a 30-foot line of brilliant white light. Each creature in that line must make a DC 13 Dexterity saving throw. On a failure, a creature takes 5 (2d4) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can make a DC 13 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.

About Light Drake

Light Drake is a tiny dragon with a Challenge Rating of 1/2. It has a neutral good alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 24 hit points (derived from 7d4+7).

Light Drake has communication capabilities including Common, Draconic. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Light Drake

1 tips available

When using Light Drake in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Light Drake

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Light Drake?
Light Drake has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Light Drake?
Light Drake is a Tiny Dragon, which affects how certain spells and abilities interact with it.
What languages does Light Drake speak?
Light Drake can communicate in Common, Draconic.

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