Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Resistances & Immunities
Traits
False Appearance
While the khodumodumo remains motionless, it is indistinguishable from an ordinary earthen hill.
Impaling Tongues
The khodumodumo can have up to six impaling tongues at a time. Each tongue can be attacked (AC 20; 15 hp; immunity to poison and psychic damage). Destroying a tongue deals no damage to the khodumodumo. A tongue can also be broken if a creature takes an action and succeeds on a DC 18 Strength check against it. Destroyed tongues regrow by the time the khodumodumo finishes a long rest.
Actions
Bite
+11 to hit, reach 10 ft (3 m). Hit: 6d8+6 acid damage.
Melee Weapon Attack: +11 to hit, reach 10 ft., one creature. Hit: 33 (6d8 + 6) piercing damage. If the target is a Large or smaller creature grappled by the khodumodumo, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the khodumodumo, and it takes 21 (6d6) acid damage at the start of each of the khodumodumo's turns.
If the khodumodumo takes 30 damage or more on a single turn from a creature inside it, the khodumodumo must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the khodumodumo. If the khodumodumo dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.
Multiattack
The khodumodumo makes three attacks with its tongues, uses Reel, and makes one attack with its bite.
Reel
The khodumodumo pulls each creature grappled by it up to 25 feet straight toward it.
Tongue
+11 to hit, reach 50 ft (15.2 m).
Melee Weapon Attack: +11 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the khodumodumo can't use the same tongue on another target. In addition, at the start of each of the target's turns, the target takes 8 (1d4 + 6) piercing damage.
About Khodumodumo
Khodumodumo is a gargantuan monstrosity with a Challenge Rating of 14. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 186 hit points (derived from 12d20+60).
GM Tips: Using Khodumodumo
2 tips available
GM Tips: Using Khodumodumo
When using Khodumodumo in your D&D 5e campaign, consider these tactical approaches:
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Boss Encounter: Suitable for climactic moments
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Multi-phase Battle: Plan dramatic tension with multiple phases
Player Guide: Facing Khodumodumo
2 strategies available
Player Guide: Facing Khodumodumo
When your party encounters this creature, keep these strategies in mind:
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Major Threat: Prepare for epic battle
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Resource Management: Conserve powerful abilities
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 14.
Solo Encounter:
A single character of level 18 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 21,000 XP
- Hard: 31,500 XP
- Deadly: 42,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Khodumodumo?
- Khodumodumo has a Challenge Rating of 14, making it appropriate for parties of level 14.0.
- What type of creature is Khodumodumo?
- Khodumodumo is a Gargantuan Monstrosity, which affects how certain spells and abilities interact with it.
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Related D&D 5e Content
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