Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Draconic
Traits
Aggressive
As a bonus action, the drake can move up to its speed toward a hostile creature that it can see.
Limited Amphibiousness
The drake can breathe air and water, but it needs to be submerged at least once every 6 hours to avoid suffocation.
Actions
Binding Bile
The drake forcibly vomits a long line of bile-coated kelp that unravels in a 30-foot-long, 5-foot-wide line. Each target in the area must make a DC 13 Dexterity saving throw. On a failure, a creature takes 14 (4d6) acid damage and is restrained by kelp for 1 minute. On a success, a creature takes half the damage and isn't restrained. A creature, including the target, can take its action to remove the kelp by succeeding on a DC 13 Strength check. Alternatively, the kelp can be attacked and destroyed (AC 10; hp 3; immunity to bludgeoning, poison, and psychic damage).
Bite
+6 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claw
+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 slashing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Deathroll
The kelp drake latches onto a Medium or smaller creature it can see within 5 feet of it and rolls itself and the target. The target must make a DC 13 Constitution saving throw. On a failure, the creature takes 7 (2d6) slashing damage and is stunned until the end of its next turn. On a success, the creature takes half the damage and isn't stunned. The kelp drake can use this action only if both itself and the target are immersed in water.
Multiattack
The drake makes one bite attack and one claw attack. If both attacks hit the same target, the drake can use its Deathroll on the target.
About Kelp Drake
Kelp Drake is a medium dragon with a Challenge Rating of 3. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 60 hit points (derived from 8d8+24).
Kelp Drake has communication capabilities including Draconic. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Kelp Drake
1 tips available
GM Tips: Using Kelp Drake
When using Kelp Drake in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 50 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Kelp Drake
1 strategies available
Player Guide: Facing Kelp Drake
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 50 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Kelp Drake?
- Kelp Drake has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Kelp Drake?
- Kelp Drake is a Medium Dragon, which affects how certain spells and abilities interact with it.
- What languages does Kelp Drake speak?
- Kelp Drake can communicate in Draconic.
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