Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Deep Speech, telepathy 30.0 ft (9.1 m).
Traits
Cat Sneak
While in dim light or darkness, the heggarna has advantage on Dexterity (Stealth) checks made to hide. It can use this trait only while it is disguised as a cat.
Dream Eating
As a bonus action, the heggarna can attach its lamprey-like maw to a sleeping creature. The target’s Charisma score is reduced by 1d4 when the heggarna first attaches to it. The target’s Charisma score is then reduced by 1 for each hour the heggarna stays attached. The target dies if this reduces its Charisma to 0. Otherwise, the reduction lasts until the target finishes a long rest at least 24 hours after the heggarna reduced its Charisma.
While attached, the heggarna fills the target’s dreams with nightmares. The target must succeed on a DC 13 Wisdom saving throw or it doesn’t gain any benefit from its current rest. If the target succeeds on the saving throw by 5 or more, it immediately awakens.
The heggarna can detach itself by spending 5 feet of its movement. It does so after it reduces the target’s Charisma by 8 or if the target dies.
Actions
Bite
+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 plus 1d6 psychic damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) psychic damage.
Dream Rift
The heggarna unleashes a barrage of psychic energy in a 15-foot cone. Each creature in that area must make a DC 13 Wisdom saving throw. On a failure, a creature takes 7 (2d6) psychic damage and is incapacitated until the end of its next turn as it is bombarded with nightmarish images. On a success, a creature takes half the damage and isn't incapacitated.
Illusory Appearance
The heggarna covers itself with a magical illusion that makes it look like a Tiny cat. The illusion ends if the heggarna takes a bonus action to end it or if the heggarna dies. The illusion ends immediately if the heggarna attacks or takes damage, but it doesn't end when the heggarna uses Dream Eating.
The changes wrought by this effect fail to hold up to physical inspection. For example, the heggarna could appear to have fur, but someone touching it would feel its slippery flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 15 Intelligence (Investigation) check to discern the heggarna is disguised.
About Heggarna
Heggarna is a tiny aberration with a Challenge Rating of 1. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 40 hit points (derived from 9d4+18).
Heggarna has communication capabilities including Deep Speech, telepathy 30 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Heggarna
2 tips available
GM Tips: Using Heggarna
When using Heggarna in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Heggarna
2 strategies available
Player Guide: Facing Heggarna
When your party encounters this creature, keep these strategies in mind:
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Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Heggarna?
- Heggarna has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Heggarna?
- Heggarna is a Tiny Aberration, which affects how certain spells and abilities interact with it.
- What languages does Heggarna speak?
- Heggarna can communicate in Deep Speech, telepathy 30 ft..
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