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Harbinger of Wrath

Gargantuan · Construct · CR 20 · Chaotic Evil

Armor Class
21 (natural armor)
Hit Points and Hit Dice
297 (18d20+108)
Challenge Rating CR
20

Ability Scores

Core attributes and their modifiers.

STR
28
+9
DEX
8
-1
CON
22
+6
INT
5
-3
WIS
11
+0
CHA
3
-4

Overview

Category Monsters
Size Gargantuan
Type Construct
Alignment Chaotic Evil
XP 25000
Initiative Bonus -1

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Truesight 120 ft (36.6 m)
Passive Perception 10

Languages

understands the languages of its creator but can't speak

Resistances & Immunities

Damage Immunities
cold, fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Damage Resistances
acid, lightning, necrotic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Adamantine Weapons

The harbinger’s weapon attacks are adamantine and magical.

Immutable Form

The harbinger is immune to any spell or effect that would alter its form.

Legendary Resistance (3/Day)

If the harbinger fails a saving throw, it can choose to succeed instead.

Magic Resistance

The harbinger has advantage on saving throws against spells and other magical effects.

Actions

Drain Life

Recharge 5–6

The harbinger drains the life force of one creature impaled on its spikes. The target must succeed on a DC 20 Constitution saving throw or take 55 (10d10) necrotic damage. If a creature dies from this attack, its soul is absorbed into the harbinger and can be restored to life only by means of a wish spell. The harbinger then regains hp equal to the necrotic damage dealt.

Impale

The harbinger makes one slam attack against a creature it is grappling. If the attack hits, the target is impaled on the harbinger's spikes. While impaled, the creature is restrained and takes 21 (6d6) piercing damage at the start of each of the harbinger's turns. A creature, including the impaled target, can take its action to free the impaled target by succeeding on a DC 20 Strength check. A freed creature falls prone in a space within 10 feet of the harbinger. If the harbinger dies, a creature is no longer restrained and can escape from the harbinger's spikes by using 10 feet of movement.

Multiattack

The harbinger of wrath makes two slam attacks.

Slam

+15 to hit, reach 15 ft (4.6 m). Hit: 6d8+9 bludgeoning damage.

Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 36 (6d8 + 9) bludgeoning damage. The target is grappled (escape DC 20) if it is a Large or smaller creature and the harbinger doesn't have two other creatures grappled.

Spike Volley

Recharge 5–6

The harbinger launches a volley of adamantine spikes. Each creature within 60 feet of the harbinger must make a DC 20 Dexterity saving throw, taking 42 (12d6) piercing damage on a failed save, or half as much damage on a successful one.

About Harbinger of Wrath

Harbinger of Wrath is a gargantuan construct with a Challenge Rating of 20. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 21 and possesses 297 hit points (derived from 18d20+108).

Harbinger of Wrath has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Harbinger of Wrath

2 tips available

When using Harbinger of Wrath in your D&D 5e campaign, consider these tactical approaches:

  • Boss Encounter: Suitable for climactic moments
  • Multi-phase Battle: Plan dramatic tension with multiple phases

Player Guide: Facing Harbinger of Wrath

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Major Threat: Prepare for epic battle
  • Resource Management: Conserve powerful abilities

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 20.

High-Level Solo Encounter:

This creature is too powerful for a single level-20 character. You need 2.0 character(s) at maximum level (20) to face this creature.

Experience Point Thresholds:

  • Medium: 42,000 XP
  • Hard: 63,000 XP
  • Deadly: 84,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Harbinger of Wrath?
Harbinger of Wrath has a Challenge Rating of 20, making it appropriate for parties of level 20.0.
What type of creature is Harbinger of Wrath?
Harbinger of Wrath is a Gargantuan Construct, which affects how certain spells and abilities interact with it.
What languages does Harbinger of Wrath speak?
Harbinger of Wrath can communicate in understands the languages of its creator but can't speak.

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