Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
Common, Sylvan
Traits
Fool’s Gold
If a creature steals one of the gorao-ka’s money pouches, it loses 1d20 gp each time it finishes a long rest. A creature that steals more than one money pouch deducts an extra 1d20 gp for each additional stolen pouch. This effect ends when the thief freely gives double the amount of money it stole to another creature or organization. A gorao-ka carries 1d10 pouches, each containing 1d20 gp. If the gorao-ka is killed, all the gold in its pouches turns into worthless stones after 1 minute.
Silver Fountain
When the gorao-ka is reduced to 0 hp, it explodes in a spray of silver pieces. Each creature within 5 feet of the gorao-ka that participated in killing it, such as by attacking it or casting a spell on it, must make a DC 12 Dexterity saving throw or take 7 (2d6) bludgeoning damage. The silver pieces disappear after 1 minute.
Actions
Find a Penny
The gorao-ka throws a copper piece into a space within 5 feet of it. A creature that is not hostile to the gorao-ka that picks up the copper piece is blessed with good luck. At any point within the next 1 hour, the creature can roll a d6 and add the number rolled to one attack roll, ability check, or saving throw.
Alternatively, the bearer of the coin can pass it to another creature of its choice. At any point within the next 8 hours, the new bearer of the coin can roll 2d6 and add the higher result to one attack roll, ability check, or saving throw.
Sack of Coins
+3 to hit, reach 5 ft (1.5 m). Hit: 1d4+1 bludgeoning damage.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
About Gorao-Ka
Gorao-Ka is a tiny fey with a Challenge Rating of 1/8. It has a neutral good alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 17 hit points (derived from 5d4+5).
Gorao-Ka has communication capabilities including Common, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Gorao-Ka
2 tips available
GM Tips: Using Gorao-Ka
When using Gorao-Ka in your D&D 5e campaign, consider these tactical approaches:
-
Minion Strategy: Use as scouts or minions for larger threats
-
Group Tactics: Group 3-4 together to pose a moderate threat
Player Guide: Facing Gorao-Ka
2 strategies available
Player Guide: Facing Gorao-Ka
When your party encounters this creature, keep these strategies in mind:
-
Easy Target: This creature is weak - focus on other threats
-
Group Threat: Multiple can be dangerous - use area attacks
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 14 XP
- Hard: 21 XP
- Deadly: 28 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Gorao-Ka?
- Gorao-Ka has a Challenge Rating of 1/8, making it appropriate for parties of level 0.125.
- What type of creature is Gorao-Ka?
- Gorao-Ka is a Tiny Fey, which affects how certain spells and abilities interact with it.
- What languages does Gorao-Ka speak?
- Gorao-Ka can communicate in Common, Sylvan.
Related D&D 5e Content
Related D&D 5e Content
Explore more about fey creatures and D&D 5e mechanics:
Related Creatures
Baboon
Beast · CR 0
Awakened Shrub
Plant · CR 0
Ape
Beast · CR 1/2
Apprentice Mage
Humanoid · CR 1/2
Animated Armor
Construct · CR 1
Acolyte
Humanoid · CR 1/4