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Gorao-Ka

Tiny · Fey · CR 1/8 · Neutral Good

Armor Class
13 (copper coat)
Hit Points and Hit Dice
17 (5d4+5)
Challenge Rating CR
1/8

Ability Scores

Core attributes and their modifiers.

STR
13
+1
DEX
11
+0
CON
13
+1
INT
15
+2
WIS
17
+3
CHA
15
+2

Overview

Category Monsters
Size Tiny
Type Fey
Alignment Neutral Good
XP 25
Initiative Bonus +0

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Passive Perception 13

Languages

Common, Sylvan

Traits

Fool’s Gold

If a creature steals one of the gorao-ka’s money pouches, it loses 1d20 gp each time it finishes a long rest. A creature that steals more than one money pouch deducts an extra 1d20 gp for each additional stolen pouch. This effect ends when the thief freely gives double the amount of money it stole to another creature or organization. A gorao-ka carries 1d10 pouches, each containing 1d20 gp. If the gorao-ka is killed, all the gold in its pouches turns into worthless stones after 1 minute.

Silver Fountain

When the gorao-ka is reduced to 0 hp, it explodes in a spray of silver pieces. Each creature within 5 feet of the gorao-ka that participated in killing it, such as by attacking it or casting a spell on it, must make a DC 12 Dexterity saving throw or take 7 (2d6) bludgeoning damage. The silver pieces disappear after 1 minute.

Actions

Find a Penny

Recharge 5–6

The gorao-ka throws a copper piece into a space within 5 feet of it. A creature that is not hostile to the gorao-ka that picks up the copper piece is blessed with good luck. At any point within the next 1 hour, the creature can roll a d6 and add the number rolled to one attack roll, ability check, or saving throw.

Alternatively, the bearer of the coin can pass it to another creature of its choice. At any point within the next 8 hours, the new bearer of the coin can roll 2d6 and add the higher result to one attack roll, ability check, or saving throw.

Sack of Coins

+3 to hit, reach 5 ft (1.5 m). Hit: 1d4+1 bludgeoning damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

About Gorao-Ka

Gorao-Ka is a tiny fey with a Challenge Rating of 1/8. It has a neutral good alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 17 hit points (derived from 5d4+5).

Gorao-Ka has communication capabilities including Common, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Gorao-Ka

2 tips available

When using Gorao-Ka in your D&D 5e campaign, consider these tactical approaches:

  • Minion Strategy: Use as scouts or minions for larger threats
  • Group Tactics: Group 3-4 together to pose a moderate threat

Player Guide: Facing Gorao-Ka

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Easy Target: This creature is weak - focus on other threats
  • Group Threat: Multiple can be dangerous - use area attacks

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 14 XP
  • Hard: 21 XP
  • Deadly: 28 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Gorao-Ka?
Gorao-Ka has a Challenge Rating of 1/8, making it appropriate for parties of level 0.125.
What type of creature is Gorao-Ka?
Gorao-Ka is a Tiny Fey, which affects how certain spells and abilities interact with it.
What languages does Gorao-Ka speak?
Gorao-Ka can communicate in Common, Sylvan.

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