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Ghoul Bat

Small · Undead · CR 1/4 · Neutral Evil

Armor Class
13
Hit Points and Hit Dice
14 (4d6)
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
6
-2
DEX
16
+3
CON
11
+0
INT
8
-1
WIS
12
+1
CHA
10
+0

Overview

Category Monsters
Size Small
Type Undead
Alignment Neutral Evil
XP 50
Initiative Bonus +3

Movement

Walk 5 ft (1.5 m)
Fly 30 ft (9.1 m)
Swim 2 ft (0.6 m)
Climb 2 ft (0.6 m)
Crawl 2 ft (0.6 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 11

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned

Traits

Echolocation

The ghoul bat can’t use its blindsight while deafened.

Keen Hearing

The ghoul bat has advantage on Wisdom (Perception) checks that rely on hearing. Undead Nature. Ghoul bats don’t require air, food, drink, or sleep.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed until the end of its next turn.

About Ghoul Bat

Ghoul Bat is a small undead with a Challenge Rating of 1/4. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 14 hit points (derived from 4d6).

GM Tips: Using Ghoul Bat

1 tips available

When using Ghoul Bat in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Ghoul Bat

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ghoul Bat?
Ghoul Bat has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Ghoul Bat?
Ghoul Bat is a Small Undead, which affects how certain spells and abilities interact with it.

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