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Flithidir

Small · Fey · CR 1 · Chaotic Neutral

Armor Class
13
Hit Points and Hit Dice
27 (6d6+6)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
16
+3
CON
12
+1
INT
12
+1
WIS
13
+1
CHA
15
+2

Overview

Category Monsters
Size Small
Type Fey
Alignment Chaotic Neutral
XP 200
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Fly 60 ft (18.3 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Skills

Acrobatics +5 Perception +3 Performance +6

Languages

Auran, Common, Sylvan

Traits

Cacophony

If three or more flithidirs are within 15 feet of each other, they can use their reactions to start a cacophony. Each creature that starts its turn within 30 feet of one of the flithidirs and that can hear the cacophony must succeed on a DC 10 Constitution saving throw or have disadvantage on its next attack roll or ability check. The DC increases by 1 for each flithidir participating in the cacophony to a maximum of DC 16. To join or maintain an existing cacophony, a flithidir must use its bonus action on its turn and end its turn within 15 feet of another flithidir participating in the cacophony. The cacophony ends when less than three flithidir maintain it. A flithidir can still speak and cast spells with verbal components while participating in a cacophony.

Innate Spellcasting

The flithidir’s innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components.
At will: minor illusion (auditory only), vicious mockery
1/day each: charm person, enthrall

Shapechanger

The flithidir can use its action to polymorph into a Small humanoid, into a Small or smaller bird, or back into its true fey form. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. No matter the form, it always has bright or multicolored hair, fur, scales, or feathers. It reverts to its true form if it dies.

Actions

Beak

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Dagger

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 piercing damage.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Multiattack

The flithidir makes two melee attacks.

Reactions

Mocking Retort

When a creature the flithidir can see misses it with an attack, the flithidir can cast vicious mockery at the attacker.

About Flithidir

Flithidir is a small fey with a Challenge Rating of 1. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 27 hit points (derived from 6d6+6).

Flithidir has communication capabilities including Auran, Common, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Flithidir

2 tips available

When using Flithidir in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Shapechanging Tactics: This creature can change form, potentially gaining new abilities or escaping. Use 'True Seeing' or abilities that reveal true form. Consider finishing blows before it transforms.

Player Guide: Facing Flithidir

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Counter Shapechanging: This creature can change form! Use 'True Seeing' to see its true form. Finish it quickly before it transforms. 'Dispel Magic' might prevent transformation.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Flithidir?
Flithidir has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Flithidir?
Flithidir is a Small Fey, which affects how certain spells and abilities interact with it.
What languages does Flithidir speak?
Flithidir can communicate in Auran, Common, Sylvan.

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