Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Sylvan
Traits
Innate Spellcasting (3/Day)
The egret harpy can innately cast suggestion, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Guiding Song
The egret harpy sings a magical melody. Each humanoid and giant of the harpy's choice within 300 feet of the harpy has advantage on Wisdom (Survival) checks to navigate marshes, and difficult terrain composed of mud, standing water, or other features of a marsh doesn't cost it extra movement. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
The harpy can use an action to end the song and cast mass suggestion. Each creature that can hear the harpy's song must succeed on a DC 12 Wisdom saving throw or be affected by the spell for 8 hours. If the harpy chooses to end the song this way, it can't use Guiding Song again until it finishes a long rest.
Multiattack
The egret harpy makes two attacks: one with its spear and one with its talons.
Spear
+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 piercing damage.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Talons
+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Wing Buffet
The egret harpy beats its wings rapidly. Each Medium or smaller creature within 5 feet of the harpy must make a DC 13 Strength saving throw. On a failure, a creature takes 10 (3d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.
About Egret Harpy
Egret Harpy is a medium monstrosity with a Challenge Rating of 2. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 75 hit points (derived from 10d8+30).
Egret Harpy has communication capabilities including Common, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Egret Harpy
1 tips available
GM Tips: Using Egret Harpy
When using Egret Harpy in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Egret Harpy
1 strategies available
Player Guide: Facing Egret Harpy
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Egret Harpy?
- Egret Harpy has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Egret Harpy?
- Egret Harpy is a Medium Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Egret Harpy speak?
- Egret Harpy can communicate in Common, Sylvan.
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Related D&D 5e Content
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