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Derro Explorer

Small · Humanoid · CR 2 · Any Non-Good Alignment

Armor Class
15 (studded leather)
Hit Points and Hit Dice
44 (8d6+16)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
13
+1
DEX
16
+3
CON
14
+2
INT
10
+0
WIS
12
+1
CHA
5
-3

Overview

Category Monsters
Size Small
Type Humanoid
Alignment Any Non-Good Alignment
XP 450
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 13

Skills

Athletics +3 Perception +3 Stealth +5 Survival +5

Languages

Common, Dwarvish, Undercommon

Traits

Cavern Traveler

Difficult terrain composed of stalagmites, tight spaces, and other rocky underground terrain doesn’t cost it extra movement. In addition, the derro explorer has advantage on ability checks to climb rocky underground terrain.

Humanoid Hunter

When the derro explorer hits a humanoid with a weapon attack, the weapon deals an extra 1d6 damage of its type.

Insanity

The derro has advantage on saving throws against being charmed or frightened.

Actions

Scimitar

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 poison damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage, and the target must make a DC 12 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.

Shortbow

+5 to hit, range 80/320 ft (24.4/97.5 m). Hit: 1d6+3 poison damage.

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.

About Derro Explorer

Derro Explorer is a small humanoid with a Challenge Rating of 2. It has a any non-good alignment alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 44 hit points (derived from 8d6+16).

Derro Explorer has communication capabilities including Common, Dwarvish, Undercommon. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Derro Explorer

2 tips available

When using Derro Explorer in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Derro Explorer

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Derro Explorer?
Derro Explorer has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Derro Explorer?
Derro Explorer is a Small Humanoid, which affects how certain spells and abilities interact with it.
What languages does Derro Explorer speak?
Derro Explorer can communicate in Common, Dwarvish, Undercommon.

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