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Crocotta

Medium · Monstrosity · CR 3 · Neutral Evil

Armor Class
14 (natural armor)
Hit Points and Hit Dice
39 (6d8+12)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
15
+2
CON
14
+2
INT
8
-1
WIS
12
+1
CHA
8
-1

Overview

Category Monsters
Size Medium
Type Monstrosity
Alignment Neutral Evil
XP 700
Initiative Bonus +2

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Passive Perception 15

Skills

Perception +5 Stealth +4

Languages

Common

Resistances & Immunities

Damage Resistances
bludgeoning, piercing, and slashing from metal weapons
Condition Immunities
blinded, charmed

Traits

Mimicry

The crocotta can mimic animal sounds, humanoid voices, and even environmental sounds. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.

Paralyzing Gaze

When a creature that can see the crocotta’s eyes starts its turn within 30 feet of the crocotta, the crocotta can force it to make a DC 13 Constitution saving throw if the crocotta isn’t incapacitated and can see the creature. On a failed save, the creature is paralyzed until the start of its next turn.

A creature that isn’t surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can’t see the crocotta until the start of its next turn, when it can avert its eyes again. If it looks at the crocotta in the meantime, it must immediately make the save.

Canines are immune to the crocotta’s Paralyzing Gaze, and canine-like humanoids, such as werewolves, have advantage on the saving throw.

Pounce

If the crocotta moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the crocotta can make one bite attack against it as a bonus action.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 2d10+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.

Claw

+5 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 slashing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

About Crocotta

Crocotta is a medium monstrosity with a Challenge Rating of 3. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 39 hit points (derived from 6d8+12).

Crocotta has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Crocotta

2 tips available

When using Crocotta in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Crocotta

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Crocotta?
Crocotta has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Crocotta?
Crocotta is a Medium Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Crocotta speak?
Crocotta can communicate in Common.

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