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Crinaea

Medium · Fey · CR 2 · Neutral

Armor Class
13
Hit Points and Hit Dice
44 (8d8+8)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
11
+0
DEX
16
+3
CON
12
+1
INT
14
+2
WIS
12
+1
CHA
17
+3

Overview

Category Monsters
Size Medium
Type Fey
Alignment Neutral
XP 450
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 60 ft (18.3 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Skills

Perception +3 Stealth +5

Languages

Common, Sylvan

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
fire
Condition Immunities
poisoned

Traits

Crinaea’s Curse

The crinaea can sense water within 300 feet of it that was drawn from its bonded source within the last 24 hours. As a bonus action, the crinaea can poison up to 1 gallon of water within 300 feet of it that was drawn from its bonded source. This can even affect water that has been used to make another nonmagical substance, such as soup or tea, or water that was consumed within the last 30 minutes. The poison can affect a target through contact or ingestion. A creature subjected to this poison must make a DC 13 Constitution saving throw. On a failure, a creature takes 18 (4d8) poison damage and is poisoned for 1 hour. On a success, a creature takes half the damage and isn’t poisoned.

Innate Spellcasting

The crinaea’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: poison spray
3/day each: create or destroy water (create water only), purify food and drink (water only)
1/day each: disguise self, fog cloud, protection from poison

Water-bound Form

The crinaea is bound to its water source. If the crinaea is separated from its water source for more than 24 hours, the crinaea gains 1 level of exhaustion. It gains an additional level of exhaustion for each day until it bonds with another water source or it dies. The crinaea can bond with a new water source and remove its levels of exhaustion by finishing a long rest while submerged in the new water source.

Watery Form

While fully immersed in water, the crinaea is invisible and it can move through a space as narrow as 1 inch wide without squeezing.

Actions

Dagger

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 plus 2d6 cold damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) cold damage.

About Crinaea

Crinaea is a medium fey with a Challenge Rating of 2. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 44 hit points (derived from 8d8+8).

Crinaea has communication capabilities including Common, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Crinaea

2 tips available

When using Crinaea in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 60 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.

Player Guide: Facing Crinaea

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 60 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Crinaea?
Crinaea has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Crinaea?
Crinaea is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Crinaea speak?
Crinaea can communicate in Common, Sylvan.

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