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Clockwork Leech

Medium · Construct · CR 1 · Neutral

Armor Class
13 (natural armor)
Hit Points and Hit Dice
45 (6d8+18)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
12
+1
CON
17
+3
INT
3
-4
WIS
10
+0
CHA
7
-2

Overview

Category Monsters
Size Medium
Type Construct
Alignment Neutral
XP 200
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 60 ft (18.3 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Skills

Perception +2 Stealth +3

Resistances & Immunities

Damage Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Anesthetizing Bite

When the clockwork leech successfully bites a creature, the creature must succeed on a DC 13 Wisdom (Perception) check to notice the bite. If the leech remains attached to the target, the target can repeat this check at the start of each of its turns.

Immutable Form

The clockwork leech is immune to any spell or effect that would alter its form.

Magic Resistance

The clockwork leech has advantage on saving throws against spells and other magical effects.

Actions

Bite

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 piercing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the clockwork leech attaches to the target. While attached, the leech doesn't attack. Instead, at the start of each of the clockwork leech's turns, the target loses 5 (1d6 + 2) hp due to blood loss, and the target must succeed on a DC 13 Constitution saving throw or be poisoned until the start of the leech's next turn. The clockwork leech can detach itself by spending 5 feet of its movement. It does so after it drains 10 hp of blood from its target or the target dies. A creature, including the target, can use its action to detach the leech by succeeding on a DC 10 Strength check.

Tail

+4 to hit, reach 10 ft (3 m). Hit: 1d10+2 bludgeoning damage.

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage.

About Clockwork Leech

Clockwork Leech is a medium construct with a Challenge Rating of 1. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 45 hit points (derived from 6d8+18).

GM Tips: Using Clockwork Leech

1 tips available

When using Clockwork Leech in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 60 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Clockwork Leech

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 60 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Clockwork Leech?
Clockwork Leech has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Clockwork Leech?
Clockwork Leech is a Medium Construct, which affects how certain spells and abilities interact with it.

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