Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
understands Common but can't speak
Traits
Blood Scent
A bloodsapper can smell blood within 240 feet of it. It can determine whether the blood is fresh or old and what type of creature shed the blood. In addition, the bloodsapper has advantage on Wisdom (Perception) and Wisdom (Survival) checks to find or track a creature that doesn’t have all its hp.
Actions
Bloody Breath
The bloodsapper can expel a 15-foot cone of acrid gas and blood from its bladder. Each creature in the area must make a DC 13 Constitution saving throw. On a failure, a creature takes 14 (4d6) acid damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once a bloodsapper uses its Bloody Breath, it can't use Bloody Breath again until it has drained at least 25 hp of blood from a creature.
Claw
+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Draining Tongue
+5 to hit, reach 15 ft (4.6 m). Hit: 2d8+3 piercing damage.
Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and the bloodsapper attaches to the target. While attached, the bloodsapper doesn't attack. Instead, at the start of each of the bloodsapper's turns, the target loses 12 (2d8 + 3) hp due to blood loss. The bloodsapper can detach itself from a target by spending 5 feet of its movement, which it does once it has drained 25 hp from the target or the target dies. A creature, including the target, can take its action to detach the bloodsapper's tongue by succeeding on a DC 14 Strength check. Alternatively, the bloodsapper's tongue can be attacked and severed (AC 12; hp 20). The bloodsapper regrows a severed tongue when it completes a long rest or when it reduces a creature to 0 hp.
About Bloodsapper
Bloodsapper is a medium aberration with a Challenge Rating of 3. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 90 hit points (derived from 12d8+36).
Bloodsapper has communication capabilities including understands Common but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Bloodsapper
1 tips available
GM Tips: Using Bloodsapper
When using Bloodsapper in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
Player Guide: Facing Bloodsapper
1 strategies available
Player Guide: Facing Bloodsapper
When your party encounters this creature, keep these strategies in mind:
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Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Bloodsapper?
- Bloodsapper has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Bloodsapper?
- Bloodsapper is a Medium Aberration, which affects how certain spells and abilities interact with it.
- What languages does Bloodsapper speak?
- Bloodsapper can communicate in understands Common but can't speak.
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