Creature Reference Back to Creatures

Aviere

Tiny · Celestial · CR 1/2 · Any Good

Armor Class
12
Hit Points and Hit Dice
17 (5d4+5)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
7
-2
DEX
14
+2
CON
13
+1
INT
10
+0
WIS
12
+1
CHA
14
+2

Overview

Category Monsters
Size Tiny
Type Celestial
Alignment Any Good
XP 100
Initiative Bonus +2

Movement

Walk 10 ft (3 m)
Fly 30 ft (9.1 m)
Swim 5 ft (1.5 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)

Senses

Passive Perception 11

Skills

Performance +6 Religion +4

Languages

Celestial, Common, telepathy 60.0 ft (18.3 m).

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
radiant
Condition Immunities
poisoned

Traits

Divine Rejuvenation

An aviere that dies collapses into a pile of ash. Each day the pile of ash is within 1 mile of a holy site of its deity or a worshiper of its deity, it has a 75 percent chance of returning to life, regaining all its hit points and becoming active again. This chance increases to 100 percent if a worshiper of the aviere’s deity prays over the aviere’s ashes at dawn. If unholy water is sprinkled on the aviere’s ashes, the aviere can’t return to life, except through a wish spell or divine will.

Illumination

The aviere sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Magic Resistance

The aviere has advantage on saving throws against spells and other magical effects.

Magic Weapons

The aviere’s weapon attacks are magical.

Actions

Claw

+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 plus 1d8 fire damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 4 (1d8) fire damage.

Song of Healing

1/day

The aviere sings a song of healing. The aviere chooses one creature within 60 feet of it. If the creature can hear the aviere's song and isn't an undead or a construct, it regains 1d4 hp.

Song of Life

The aviere sings a song against death. The aviere chooses one creature it can see within 30 feet of it that has 0 hp and isn't an undead or a construct. The creature becomes stable.

About Aviere

Aviere is a tiny celestial with a Challenge Rating of 1/2. It has a any good alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 17 hit points (derived from 5d4+5).

Aviere has communication capabilities including Celestial, Common, telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Aviere

3 tips available

When using Aviere in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Aviere

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Aviere?
Aviere has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Aviere?
Aviere is a Tiny Celestial, which affects how certain spells and abilities interact with it.
What languages does Aviere speak?
Aviere can communicate in Celestial, Common, telepathy 60 ft..

Related D&D 5e Content

Related Creatures