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Witchlight

Tiny · Construct · CR 1/4 · Any Alignment

Armor Class
12
Hit Points and Hit Dice
20 (8d4)
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
1
-5
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
15
+2
CHA
7
-2

Overview

Category Monsters
Size Tiny
Type Construct
Alignment Any Alignment
XP 50
Initiative Bonus +2

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Skills

Perception +4

Languages

understands the languages of its creator but can't speak

Resistances & Immunities

Damage Immunities
poison, psychic, radiant
Condition Immunities
blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone

Traits

Antimagic Susceptibility

The witchlight is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the witchlight must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

Construct Nature

The witchlight doesn’t require air, food, drink, or sleep.

Variable Illumination

The witchlight sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The witchlight can alter the radius as a bonus action.

Actions

Flash

3/day

The witchlight emits a bright burst of light. Each creature within 20 feet of the witchlight must succeed on a DC 12 Dexterity saving throw or be blinded for 1 minute. A creature can make a DC 12 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.

Light Blast

+4 to hit, range 30 ft (9.1 m). Hit: 1d6+2 radiant damage.

Melee or Ranged Spell Attack: +4 to hit, range 30 ft., one target. Hit: 5 (1d6 + 2) radiant damage.

About Witchlight

Witchlight is a tiny construct with a Challenge Rating of 1/4. It has a any alignment alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 20 hit points (derived from 8d4).

Witchlight has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Witchlight

2 tips available

When using Witchlight in your D&D 5e campaign, consider these tactical approaches:

  • Minion Strategy: Use as scouts or minions for larger threats
  • Group Tactics: Group 3-4 together to pose a moderate threat

Player Guide: Facing Witchlight

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Easy Target: This creature is weak - focus on other threats
  • Group Threat: Multiple can be dangerous - use area attacks

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Witchlight?
Witchlight has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Witchlight?
Witchlight is a Tiny Construct, which affects how certain spells and abilities interact with it.
What languages does Witchlight speak?
Witchlight can communicate in understands the languages of its creator but can't speak.

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