Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Goblin, Sylvan, Umbral
Resistances & Immunities
Traits
Blood Frenzy
The vile barber has advantage on melee attack rolls against any creature that doesn’t have all its hp.
Actions
Frightening Cut
The vile barber makes one Straight Razor attack against a creature it can see within 5 feet of it. If the attack hits and deals damage, the target takes an extra 7 (2d6) necrotic damage, and each creature that can see the attack within 15 feet of the target must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Multiattack
The vile barber makes two Straight Razor attacks. If both attacks hit one creature, the target must succeed on a DC 14 Dexterity saving throw or lose 3 (1d6) hp at the start of each of its turns due to a bleeding wound. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Straight Razor
+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 slashing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. Instead of dealing damage, the vile barber can steal one item the target is wearing or carrying, provided the item weighs no more than 10 pounds, isn't a weapon, and isn't wrapped around or firmly attached to the target, such as a shirt or armor.
Bonus Actions
Hidden Step
The vile barber magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see and takes the Hide action.
About Vile Barber
Vile Barber is a small fey with a Challenge Rating of 2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 35 hit points (derived from 10d6).
Vile Barber has communication capabilities including Common, Goblin, Sylvan, Umbral. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Vile Barber
2 tips available
GM Tips: Using Vile Barber
When using Vile Barber in your D&D 5e campaign, consider these tactical approaches:
-
Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
-
Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Vile Barber
2 strategies available
Player Guide: Facing Vile Barber
When your party encounters this creature, keep these strategies in mind:
-
Moderate Threat: Prepare standard combat tactics
-
Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Vile Barber?
- Vile Barber has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Vile Barber?
- Vile Barber is a Small Fey, which affects how certain spells and abilities interact with it.
- What languages does Vile Barber speak?
- Vile Barber can communicate in Common, Goblin, Sylvan, Umbral.
Related D&D 5e Content
Related D&D 5e Content
Explore more about fey creatures and D&D 5e mechanics:
Related Creatures
Awakened Tree
Plant · CR 2
Ankylosaurus
Beast · CR 3
Azer
Elemental · CR 2
Allosaurus
Beast · CR 3
Basilisk
Monstrosity · CR 3
Ankheg Queen
Monstrosity · CR 3