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Thursir

Large · Giant · CR 3 · Neutral Evil (50%) Or Lawful Evil (50%)

Armor Class
13 (chain shirt)
Hit Points and Hit Dice
114 (12d10 + 48)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
10
+0
CON
18
+4
INT
13
+1
WIS
15
+2
CHA
11
+0

Overview

Category Monsters
Size Large
Type Giant
Alignment Neutral Evil (50%) Or Lawful Evil (50%)
XP 700
Initiative Bonus +0

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Constitution +6

Skills

Athletics +6 Perception +4

Languages

Common, Dwarvish, Giant

Traits

Cast Iron Stomach

The thursir has advantage on saving throws against being poisoned.

Actions

Rock

+6 to hit, range 60/240 ft (18.3/73.2 m). Hit: 2d10+4 bludgeoning damage.

Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.

Warhammer

+6 to hit, reach 10 ft (3 m). Hit: 2d8+4 bludgeoning damage.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, or 15 (2d10 + 4) bludgeoning damage if used with two hands to make a melee attack.

Bonus Actions

Runic Blood

3/day

The thursir touches a weapon, painting the thurs rune on the weapon in the thursir's blood. When the thursir hits with the weapon while the rune is active, the weapon deals an extra 9 (2d8) lightning damage, and the target can't take reactions until the start of its next turn. The rune lasts for 1 minute.

About Thursir

Thursir is a large giant with a Challenge Rating of 3. It has a neutral evil (50%) or lawful evil (50%) alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 114 hit points (derived from 12d10 + 48).

Thursir has communication capabilities including Common, Dwarvish, Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Thursir

1 tips available

When using Thursir in your D&D 5e campaign, consider these tactical approaches:

  • Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.

Player Guide: Facing Thursir

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Thursir?
Thursir has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Thursir?
Thursir is a Large Giant, which affects how certain spells and abilities interact with it.
What languages does Thursir speak?
Thursir can communicate in Common, Dwarvish, Giant.

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