Thursir
Large · Giant · CR 3 · Neutral Evil (50%) Or Lawful Evil (50%)
Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Dwarvish, Giant
Traits
Cast Iron Stomach
The thursir has advantage on saving throws against being poisoned.
Actions
Rock
+6 to hit, range 60/240 ft (18.3/73.2 m). Hit: 2d10+4 bludgeoning damage.
Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.
Warhammer
+6 to hit, reach 10 ft (3 m). Hit: 2d8+4 bludgeoning damage.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, or 15 (2d10 + 4) bludgeoning damage if used with two hands to make a melee attack.
Bonus Actions
Runic Blood
The thursir touches a weapon, painting the thurs rune on the weapon in the thursir's blood. When the thursir hits with the weapon while the rune is active, the weapon deals an extra 9 (2d8) lightning damage, and the target can't take reactions until the start of its next turn. The rune lasts for 1 minute.
About Thursir
Thursir is a large giant with a Challenge Rating of 3. It has a neutral evil (50%) or lawful evil (50%) alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 114 hit points (derived from 12d10 + 48).
Thursir has communication capabilities including Common, Dwarvish, Giant. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Thursir
1 tips available
GM Tips: Using Thursir
When using Thursir in your D&D 5e campaign, consider these tactical approaches:
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Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.
Player Guide: Facing Thursir
1 strategies available
Player Guide: Facing Thursir
When your party encounters this creature, keep these strategies in mind:
-
Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Thursir?
- Thursir has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Thursir?
- Thursir is a Large Giant, which affects how certain spells and abilities interact with it.
- What languages does Thursir speak?
- Thursir can communicate in Common, Dwarvish, Giant.
Related D&D 5e Content
Related D&D 5e Content
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