Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
understands the languages of its vine lord but can't speak
Resistances & Immunities
Traits
Green Regeneration
While in a forest, the tendril puppet regains 5 hp at the start of its turn if it has at least 1 hp.
Magic Resistance
The tendril puppet has advantage on saving throws against spells and other magical effects.
Root Mind
The vine lord and the tendril puppets it has created are connected via a hive mind. The vine lord and its puppets can telepathically communicate with each other, provided the communicating creatures are within 1 mile of each other. In addition, while in a forest, the tendril puppet can’t be [rule]surprise;surprised[/condition].
Woodland Walk
Difficult terrain composed of nonmagical plants doesn’t cost the tendril puppet extra movement, and it can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
Actions
Ball of Thorns
+4 to hit, range 20/60 ft (6.1/18.3 m). Hit: 4d4+2 piercing damage.
Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 12 (4d4 + 2) piercing damage, and the ball bursts, scattering sharp thorns around the target. Each creature within 5 feet of the target must succeed on a DC 13 Dexterity saving throw or take 5 (2d4) piercing damage.
Thorned Slam
+5 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 plus 2d4 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 5 (2d4) piercing damage.
About Tendril Puppet
Tendril Puppet is a medium plant with a Challenge Rating of 2. It has a lawful neutral alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 51 hit points (derived from 6d8 + 24).
Tendril Puppet has communication capabilities including understands the languages of its vine lord but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Tendril Puppet
1 tips available
GM Tips: Using Tendril Puppet
When using Tendril Puppet in your D&D 5e campaign, consider these tactical approaches:
-
Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.
Player Guide: Facing Tendril Puppet
1 strategies available
Player Guide: Facing Tendril Puppet
When your party encounters this creature, keep these strategies in mind:
-
Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Tendril Puppet?
- Tendril Puppet has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Tendril Puppet?
- Tendril Puppet is a Medium Plant, which affects how certain spells and abilities interact with it.
- What languages does Tendril Puppet speak?
- Tendril Puppet can communicate in understands the languages of its vine lord but can't speak.
Related D&D 5e Content
Related D&D 5e Content
Explore more about plant creatures and D&D 5e mechanics:
Related Creatures
Ankheg Queen
Monstrosity · CR 3
Azer
Elemental · CR 2
Amethyst Dragon Wyrmling
Dragon · CR 2
Aboleth Thrall
Humanoid · CR 2
Ankheg
Monstrosity · CR 2
Basilisk
Monstrosity · CR 3