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Tendril Puppet

Medium · Plant · CR 2 · Lawful Neutral

Armor Class
13 (natural armor)
Hit Points and Hit Dice
51 (6d8 + 24)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
15
+2
CON
18
+4
INT
6
-2
WIS
6
-2
CHA
8
-1

Overview

Category Monsters
Size Medium
Type Plant
Alignment Lawful Neutral
XP 450
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 8

Languages

understands the languages of its vine lord but can't speak

Resistances & Immunities

Damage Vulnerabilities
fire
Condition Immunities
blinded, deafened

Traits

Green Regeneration

While in a forest, the tendril puppet regains 5 hp at the start of its turn if it has at least 1 hp.

Magic Resistance

The tendril puppet has advantage on saving throws against spells and other magical effects.

Root Mind

The vine lord and the tendril puppets it has created are connected via a hive mind. The vine lord and its puppets can telepathically communicate with each other, provided the communicating creatures are within 1 mile of each other. In addition, while in a forest, the tendril puppet can’t be [rule]surprise;surprised[/condition].

Woodland Walk

Difficult terrain composed of nonmagical plants doesn’t cost the tendril puppet extra movement, and it can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

Actions

Ball of Thorns

+4 to hit, range 20/60 ft (6.1/18.3 m). Hit: 4d4+2 piercing damage.

Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 12 (4d4 + 2) piercing damage, and the ball bursts, scattering sharp thorns around the target. Each creature within 5 feet of the target must succeed on a DC 13 Dexterity saving throw or take 5 (2d4) piercing damage.

Thorned Slam

+5 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 plus 2d4 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 5 (2d4) piercing damage.

About Tendril Puppet

Tendril Puppet is a medium plant with a Challenge Rating of 2. It has a lawful neutral alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 51 hit points (derived from 6d8 + 24).

Tendril Puppet has communication capabilities including understands the languages of its vine lord but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Tendril Puppet

1 tips available

When using Tendril Puppet in your D&D 5e campaign, consider these tactical approaches:

  • Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.

Player Guide: Facing Tendril Puppet

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Tendril Puppet?
Tendril Puppet has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Tendril Puppet?
Tendril Puppet is a Medium Plant, which affects how certain spells and abilities interact with it.
What languages does Tendril Puppet speak?
Tendril Puppet can communicate in understands the languages of its vine lord but can't speak.

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