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Suturefly

Tiny · Beast · CR 1/4 · Unaligned

Armor Class
12
Hit Points and Hit Dice
10 (4d4)
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
1
-5
DEX
15
+2
CON
10
+0
INT
1
-5
WIS
12
+1
CHA
4
-3

Overview

Category Monsters
Size Tiny
Type Beast
Alignment Unaligned
XP 50
Initiative Bonus +2

Movement

Walk 40 ft (12.2 m)
Fly 10 ft (3 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Skills

Stealth +4

Traits

Detect Lies

The suturefly knows if it hears a lie and can pinpoint the location of a creature within 60 feet of it that lied within the last minute.

Forest Camouflage

The suturefly has advantage on Dexterity (Stealth) checks made to hide in forested terrain.

Actions

Sew

+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 piercing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Dexterity saving throw or the suturefly sews the target's mouth, nose, or one of its eyes closed (the suturefly's choice). With supernatural speed, the suturefly repeatedly pierces the target's face, each time threading a loop of the target's own skin through the previous hole. These skin loops rapidly blacken, shrink, and draw the orifice tightly closed. If a target's mouth is sewn shut, it can't speak. If its mouth and nose are sewn shut, it can't breathe, and if both eyes are sewn shut, it is blinded. A creature, including the target, can take its action to cut open one of the sewn orifices by succeeding on a DC 12 Dexterity check with an edged weapon or tool.

About Suturefly

Suturefly is a tiny beast with a Challenge Rating of 1/4. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 10 hit points (derived from 4d4).

GM Tips: Using Suturefly

1 tips available

When using Suturefly in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Suturefly

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Suturefly?
Suturefly has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Suturefly?
Suturefly is a Tiny Beast, which affects how certain spells and abilities interact with it.

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