Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
understands the languages of its creator but can't speak
Resistances & Immunities
Traits
Construct Nature
The spider thief doesn’t require air, food, drink, or sleep.
Immutable Form
The spider thief is immune to any spell or effect that would alter its form.
Magic Resistance
The spider thief has advantage on saving throws against spells and other magical effects.
Actions
Hooked Wire
+3 to hit, reach 5 ft (1.5 m). Hit: 2d4+1 piercing damage.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 15/30 ft., one target. Hit: 6 (2d4 + 1) piercing damage, and the spider thief pulls itself in a straight line up to 25 feet toward the target, stopping in the nearest unoccupied space to the target. When the spider thief moves in this way, opportunity attacks against it have disadvantage.
Multiattack
The spider thief makes one Hooked Wire attack and one Sickle Claw attack, or it makes two Sickle Claw attacks.
Sickle Claw
+3 to hit, reach 5 ft (1.5 m). Hit: 2d8+1 slashing damage.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) slashing damage.
Bonus Actions
Wire Jump
The spider thief throws a hooked wire at a point on a surface, such as the ground or wall, it can see within 30 feet of it, attaching one end of the wire to that point. It then reels in the wire, pulling itself to an unoccupied space within 5 feet of that point. It can bring along objects and willing creatures as long as their total weight doesn't exceed 100 pounds. When the spider moves in this way, opportunity attacks against it have disadvantage.
About Spider Thief
Spider Thief is a small construct with a Challenge Rating of 2. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 66 hit points (derived from 12d6 + 24).
Spider Thief has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Spider Thief
2 tips available
GM Tips: Using Spider Thief
When using Spider Thief in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Spider Thief
2 strategies available
Player Guide: Facing Spider Thief
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Spider Thief?
- Spider Thief has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Spider Thief?
- Spider Thief is a Small Construct, which affects how certain spells and abilities interact with it.
- What languages does Spider Thief speak?
- Spider Thief can communicate in understands the languages of its creator but can't speak.
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