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Smaragdine Golem

Large · Construct · CR 14 · Unaligned

Armor Class
17 (natural armor)
Hit Points and Hit Dice
231 (22d10 + 110)
Challenge Rating CR
14

Ability Scores

Core attributes and their modifiers.

STR
24
+7
DEX
11
+0
CON
21
+5
INT
3
-4
WIS
11
+0
CHA
1
-5

Overview

Category Monsters
Size Large
Type Construct
Alignment Unaligned
XP 11500
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 10

Languages

understands the languages of its creator but can't speak

Resistances & Immunities

Damage Immunities
poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Construct Nature

The golem doesn’t require air, food, drink, or sleep.

Enchanted Weapons

The golem’s weapon attacks are magical. When the golem hits with any weapon, the weapon deals an extra 5d8 force damage (included in the attack).

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Magic Vessel

When the smaragdine golem counters or ends a spell with Absorb Spell, it holds the spell’s magical energy within its body and becomes Charged for 1 minute. While Charged, the golem sheds dim light in a 10-foot radius.

Actions

Multiattack

The smaragdine golem makes two Slam attacks. It can replace one attack with a use of Release Spell.

Release Spell

The smaragdine golem releases an absorbed spell's energy in a green burst centered on a point the golem can see within 60 feet of it. Each creature, other than the smaragdine golem, within 5 feet of that point per level of the absorbed spell must make a DC 18 Dexterity saving throw. On a failure, a creature takes 10 (3d6) force damage per level of the absorbed spell and is incapacitated until the end of its next turn. On a success, a creature takes half the damage and isn't incapacitated. The golem can use this action only if it is Charged (see the Magic Vessel trait).

Slam

+12 to hit, reach 5 ft (1.5 m). Hit: 3d8+7 plus 5d8 force damage.

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 22 (5d8) force damage.

Reactions

Absorb Spell

When a creature the smaragdine golem can see within 30 feet of it casts a spell, the golem can absorb the spell's energy, countering it. This works like the counterspell spell, except the golem must always make a spellcasting ability check, no matter the spell's level. Alternatively, when a creature the golem can see within 30 feet of the golem starts its turn while under the effects of a spell, such as bless or heroes' feast, the golem can absorb the spell's magic, ending the effect. In either case, the golem's ability check for this is +10. If it successfully counters or ends the spell, it becomes Charged (see the Magic Vessel trait). The golem can't use Absorb Spell while it is Charged.

About Smaragdine Golem

Smaragdine Golem is a large construct with a Challenge Rating of 14. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 231 hit points (derived from 22d10 + 110).

Smaragdine Golem has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Smaragdine Golem

2 tips available

When using Smaragdine Golem in your D&D 5e campaign, consider these tactical approaches:

  • Boss Encounter: Suitable for climactic moments
  • Multi-phase Battle: Plan dramatic tension with multiple phases

Player Guide: Facing Smaragdine Golem

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Major Threat: Prepare for epic battle
  • Resource Management: Conserve powerful abilities

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 14.

Solo Encounter:

A single character of level 18 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 21,000 XP
  • Hard: 31,500 XP
  • Deadly: 42,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Smaragdine Golem?
Smaragdine Golem has a Challenge Rating of 14, making it appropriate for parties of level 14.0.
What type of creature is Smaragdine Golem?
Smaragdine Golem is a Large Construct, which affects how certain spells and abilities interact with it.
What languages does Smaragdine Golem speak?
Smaragdine Golem can communicate in understands the languages of its creator but can't speak.

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