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Skin Bat

Small · Undead · CR 1/2 · Neutral Evil

Armor Class
13 (natural armor)
Hit Points and Hit Dice
28 (8d6)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
16
+3
CON
10
+0
INT
2
-4
WIS
13
+1
CHA
6
-2

Overview

Category Monsters
Size Small
Type Undead
Alignment Neutral Evil
XP 100
Initiative Bonus +3

Movement

Walk 40 ft (12.2 m)
Fly 10 ft (3 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Blindsight 20 ft (6.1 m)
Passive Perception 13

Skills

Perception +3

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
poisoned

Traits

Echolocation

The skin bat can’t use its blindsight while deafened.

Hungry Dead Nature

The skin bat doesn’t require air or sleep.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be paralyzed until the end of its next turn. On a success, the target can't be paralyzed in this way by the skin bat again for 24 hours.

Reactions

Attract Bats

1/day

When the skin bat is reduced to below half its hp maximum while underground or outside at night, it releases a high-frequency cry similar to that of an injured bat, attracting other bats to it. On initiative count 20 of the next round, 1d6 bats arrive and aid the skin bat. These bats aren't under the skin bat's control, but they protect it to the best of their abilities, attacking those that harm the skin bat.

About Skin Bat

Skin Bat is a small undead with a Challenge Rating of 1/2. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 28 hit points (derived from 8d6).

GM Tips: Using Skin Bat

1 tips available

When using Skin Bat in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Skin Bat

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Skin Bat?
Skin Bat has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Skin Bat?
Skin Bat is a Small Undead, which affects how certain spells and abilities interact with it.

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