Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
understands the languages of its creator but can't speak
Resistances & Immunities
Traits
Undead Nature
The sharkjaw skeleton doesn’t require air, food, drink, or sleep.
Actions
Bite
+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). The skeleton can grapple up to two targets at a time.
Devouring Embrace
The sharkjaw skeleton devours a Medium or smaller creature grappled by it. The grapple ends, the devoured target is restrained in the skeleton's many jaws, and the target takes 7 (2d6) piercing damage at the start of each of the skeleton's turns. If the skeleton moves, the devoured target moves with it. The skeleton can devour only one target at a time. A creature, including the devoured target, can take its action to pry the devoured target out of the skeleton's many jaws by succeeding on a DC 13 Strength check.
About Sharkjaw Skeleton
Sharkjaw Skeleton is a large undead with a Challenge Rating of 1. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 45 hit points (derived from 6d10 + 12).
Sharkjaw Skeleton has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Sharkjaw Skeleton
2 tips available
GM Tips: Using Sharkjaw Skeleton
When using Sharkjaw Skeleton in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Sharkjaw Skeleton
2 strategies available
Player Guide: Facing Sharkjaw Skeleton
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Sharkjaw Skeleton?
- Sharkjaw Skeleton has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Sharkjaw Skeleton?
- Sharkjaw Skeleton is a Large Undead, which affects how certain spells and abilities interact with it.
- What languages does Sharkjaw Skeleton speak?
- Sharkjaw Skeleton can communicate in understands the languages of its creator but can't speak.
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