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Sharkjaw Skeleton

Large · Undead · CR 1 · Lawful Evil

Armor Class
13 (natural armor)
Hit Points and Hit Dice
45 (6d10 + 12)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
10
+0
CON
15
+2
INT
6
-2
WIS
8
-1
CHA
4
-3

Overview

Category Monsters
Size Large
Type Undead
Alignment Lawful Evil
XP 200
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Blindsight 30 ft (9.1 m)
Passive Perception 11

Skills

Perception +1 Stealth +2

Languages

understands the languages of its creator but can't speak

Resistances & Immunities

Damage Immunities
cold, poison
Damage Vulnerabilities
bludgeoning
Condition Immunities
exhaustion, poisoned

Traits

Undead Nature

The sharkjaw skeleton doesn’t require air, food, drink, or sleep.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). The skeleton can grapple up to two targets at a time.

Devouring Embrace

The sharkjaw skeleton devours a Medium or smaller creature grappled by it. The grapple ends, the devoured target is restrained in the skeleton's many jaws, and the target takes 7 (2d6) piercing damage at the start of each of the skeleton's turns. If the skeleton moves, the devoured target moves with it. The skeleton can devour only one target at a time. A creature, including the devoured target, can take its action to pry the devoured target out of the skeleton's many jaws by succeeding on a DC 13 Strength check.

About Sharkjaw Skeleton

Sharkjaw Skeleton is a large undead with a Challenge Rating of 1. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 45 hit points (derived from 6d10 + 12).

Sharkjaw Skeleton has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Sharkjaw Skeleton

2 tips available

When using Sharkjaw Skeleton in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Sharkjaw Skeleton

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Sharkjaw Skeleton?
Sharkjaw Skeleton has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Sharkjaw Skeleton?
Sharkjaw Skeleton is a Large Undead, which affects how certain spells and abilities interact with it.
What languages does Sharkjaw Skeleton speak?
Sharkjaw Skeleton can communicate in understands the languages of its creator but can't speak.

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