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Sea Dragon Wyrmling

Medium · Dragon · CR 3 · Neutral Evil

Armor Class
17 (natural armor)
Hit Points and Hit Dice
52 (8d8 + 16)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
10
+0
CON
15
+2
INT
13
+1
WIS
11
+0
CHA
15
+2

Overview

Category Monsters
Size Medium
Type Dragon
Alignment Neutral Evil
XP 700
Initiative Bonus +0

Movement

Walk 40 ft (12.2 m)
Fly 30 ft (9.1 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Blindsight 10 ft (3 m)
Passive Perception 14

Saving Throws

Dexterity +2 Constitution +4 Wisdom +2 Charisma +4

Skills

Perception +4 Stealth +2

Languages

Common, Draconic, Primordial

Resistances & Immunities

Damage Immunities
cold

Traits

Amphibious

The dragon can breathe air and water.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 1d10+3 plus 1d6 cold damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage.

Tidal Breath

Recharge 5–6

The dragon exhales a crushing wave of frigid seawater in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw. On a failure, the creature takes 11 (2d10) bludgeoning damage and 11 (2d10) cold damage and is pushed up to 5 feet away from the dragon and knocked prone. On a success, the creature takes half the damage and isn't pushed or knocked prone.

About Sea Dragon Wyrmling

Sea Dragon Wyrmling is a medium dragon with a Challenge Rating of 3. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 52 hit points (derived from 8d8 + 16).

Sea Dragon Wyrmling has communication capabilities including Common, Draconic, Primordial. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Sea Dragon Wyrmling

2 tips available

When using Sea Dragon Wyrmling in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.

Player Guide: Facing Sea Dragon Wyrmling

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Sea Dragon Wyrmling?
Sea Dragon Wyrmling has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Sea Dragon Wyrmling?
Sea Dragon Wyrmling is a Medium Dragon, which affects how certain spells and abilities interact with it.
What languages does Sea Dragon Wyrmling speak?
Sea Dragon Wyrmling can communicate in Common, Draconic, Primordial.

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