Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Sylvan
Resistances & Immunities
Traits
Aura of Drunkenness
The rum gremlin radiates an aura of drunkenness to a radius of 20 feet. Each creature that starts its turn in the aura must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour. A creature that has consumed alcohol within the past hour has disadvantage on the saving throw. While poisoned, a creature falls prone if it tries to move more than half its speed during a turn. A creature that succeeds on the saving throw is immune to the rum gremlin’s Aura of Drunkenness for 24 hours.
Magic Resistance
The rum gremlin has advantage on saving throws against spells and other magical effects.
Actions
Bite
+5 to hit, range 5 ft (1.5 m). Hit: 1d4+3 piercing damage.
Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Claws
+5 to hit, range 5 ft (1.5 m). Hit: 1d6+3 slashing damage.
Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Spellcasting
The gremlin casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 11):
- At Will: prestidigitation
3/day: command
About Rum Gremlin
Rum Gremlin is a tiny fey with a Challenge Rating of 1/2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 27 hit points (derived from 6d4 + 12).
Rum Gremlin has communication capabilities including Common, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Rum Gremlin
2 tips available
GM Tips: Using Rum Gremlin
When using Rum Gremlin in your D&D 5e campaign, consider these tactical approaches:
-
Minion Strategy: Use as scouts or minions for larger threats
-
Group Tactics: Group 3-4 together to pose a moderate threat
Player Guide: Facing Rum Gremlin
2 strategies available
Player Guide: Facing Rum Gremlin
When your party encounters this creature, keep these strategies in mind:
-
Easy Target: This creature is weak - focus on other threats
-
Group Threat: Multiple can be dangerous - use area attacks
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 75 XP
- Hard: 112 XP
- Deadly: 150 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Rum Gremlin?
- Rum Gremlin has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
- What type of creature is Rum Gremlin?
- Rum Gremlin is a Tiny Fey, which affects how certain spells and abilities interact with it.
- What languages does Rum Gremlin speak?
- Rum Gremlin can communicate in Common, Sylvan.
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Related D&D 5e Content
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