Creature Reference Back to Creatures

Putrid Haunt

Medium · Undead · CR 2 · Neutral Evil

Armor Class
13 (natural armor)
Hit Points and Hit Dice
44 (8d8 + 8)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
8
-1
CON
13
+1
INT
3
-4
WIS
11
+0
CHA
6
-2

Overview

Category Monsters
Size Medium
Type Undead
Alignment Neutral Evil
XP 450
Initiative Bonus -1

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Languages

understands the languages it knew in life but can't speak

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
bludgeoning and piercing from nonmagical attacks
Condition Immunities
charmed, exhaustion, poisoned

Traits

False Appearance

While the putrid haunt remains motionless and prone in swampy terrain, it is indistinguishable from a pile of muck and moss.

Swamp Walk

Difficult terrain composed of mud, shallow water, and water plants doesn’t cost the putrid haunt extra movement.

Undead Nature

The putrid haunt doesn’t require air, food, drink, or sleep.

Actions

Expel Vermin

Recharge 6

The putrid haunt vomits forth the leeches, stinging insects, and other swamp vermin infesting its innards in a 15-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw. On a failure, a creature takes 7 (2d6) piercing damage and 7 (2d6) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Slam

+5 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 plus 2d4 poison damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 5 (2d4) poison damage.

About Putrid Haunt

Putrid Haunt is a medium undead with a Challenge Rating of 2. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 44 hit points (derived from 8d8 + 8).

Putrid Haunt has communication capabilities including understands the languages it knew in life but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Putrid Haunt

2 tips available

When using Putrid Haunt in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Putrid Haunt

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Putrid Haunt?
Putrid Haunt has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Putrid Haunt?
Putrid Haunt is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Putrid Haunt speak?
Putrid Haunt can communicate in understands the languages it knew in life but can't speak.

Related D&D 5e Content

Related Creatures