Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Giant, Sylvan, Trollkin
Resistances & Immunities
Traits
Forest Camouflage
A moss lurker has advantage on Dexterity (Stealth) checks made to hide in forested terrain.
Keen Hearing and Smell
The moss lurker has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Poisoned Gifts
A moss lurker can spend 1 minute stirring one of its red claws in a drink or cooked meal, contaminating the food or drink. A creature that eats or drinks the contaminated food or drink must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour. A creature that fails this saving throw by 5 or more is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
Actions
Poisoned Claw
+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 plus 2d6 poison damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.
Throw Stone
+4 to hit, range 20/60 ft (6.1/18.3 m). Hit: 2d4+2 bludgeoning damage.
Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. If the target is at least 10 feet below the moss lurker, such as at the base of a cliff where the moss lurker stands, the target must succeed on a DC 12 Strength saving throw or take 1d4 bludgeoning damage for every 10 feet the rock fell before hitting the target, to a maximum of 10d4.
About Moss Lurker
Moss Lurker is a small humanoid with a Challenge Rating of 1. It has a chaotic neutral alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 45 hit points (derived from 10d6 + 10).
Moss Lurker has communication capabilities including Giant, Sylvan, Trollkin. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Moss Lurker
2 tips available
GM Tips: Using Moss Lurker
When using Moss Lurker in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Moss Lurker
2 strategies available
Player Guide: Facing Moss Lurker
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Moss Lurker?
- Moss Lurker has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Moss Lurker?
- Moss Lurker is a Small Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Moss Lurker speak?
- Moss Lurker can communicate in Giant, Sylvan, Trollkin.
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