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Moss Lurker

Small · Humanoid · CR 1 · Chaotic Neutral

Armor Class
15 (natural armor)
Hit Points and Hit Dice
45 (10d6 + 10)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
14
+2
CON
12
+1
INT
12
+1
WIS
10
+0
CHA
10
+0

Overview

Category Monsters
Size Small
Type Humanoid
Alignment Chaotic Neutral
XP 200
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 12

Saving Throws

Strength +4 Dexterity +4

Skills

Perception +2 Stealth +4

Languages

Giant, Sylvan, Trollkin

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
poisoned

Traits

Forest Camouflage

A moss lurker has advantage on Dexterity (Stealth) checks made to hide in forested terrain.

Keen Hearing and Smell

The moss lurker has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Poisoned Gifts

A moss lurker can spend 1 minute stirring one of its red claws in a drink or cooked meal, contaminating the food or drink. A creature that eats or drinks the contaminated food or drink must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour. A creature that fails this saving throw by 5 or more is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.

Actions

Poisoned Claw

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 plus 2d6 poison damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.

Throw Stone

+4 to hit, range 20/60 ft (6.1/18.3 m). Hit: 2d4+2 bludgeoning damage.

Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. If the target is at least 10 feet below the moss lurker, such as at the base of a cliff where the moss lurker stands, the target must succeed on a DC 12 Strength saving throw or take 1d4 bludgeoning damage for every 10 feet the rock fell before hitting the target, to a maximum of 10d4.

About Moss Lurker

Moss Lurker is a small humanoid with a Challenge Rating of 1. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 45 hit points (derived from 10d6 + 10).

Moss Lurker has communication capabilities including Giant, Sylvan, Trollkin. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Moss Lurker

2 tips available

When using Moss Lurker in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Moss Lurker

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Moss Lurker?
Moss Lurker has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Moss Lurker?
Moss Lurker is a Small Humanoid, which affects how certain spells and abilities interact with it.
What languages does Moss Lurker speak?
Moss Lurker can communicate in Giant, Sylvan, Trollkin.

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